Hemorrhage change
Guys just read this one! I guess this is what he really needs. Physical % damage and still viable damage against squshy targets. Seems cool buff against tanky champions. + Black Cleaver stacks. His laning power will become easier to play against (Just stack some armor) but his late would be more viable.
23.05.2012 realase date.
- V1.0.0.140b: Passive ad ratio nerf. Ultimate resert fix. Pull pre-animation slow - NERFED
- V1.0.0.142: No longer refreshes upon killing champion clones - NERFED
- V3.03: Noxian guillotine just got destroyed. (March 2013)
- V3.8: Undocumented: animation is slower and has a wind-up. - Stealth nerf, huh? I remember that thing on live server. Atleast you fixed up.
- V4.1: Recast time increased to 20 seconds from 12 - I can't even call that buff. Really? Shameful
- V5.7: Mana refunds and full resert at lvl16. - Wow guys. It tooks 2 years to do something about this. But this is still not yet enough. (May 2015!!!)
_High elo players don't use him to play. It became completely impossible to play with Darius at D3-Master Tier. The only nice thing you did - Pull indicator "bug". Now atleast he is able to punish flash/blinks. This thing just wins games sometimes. Do you remember about Dunkmaster bug? It's impossible to attack target after success flash-pull thing. His passive doesnt do full damage. His W is also weird. You can't even move if your target dies before you hit it. I've seen a lot of threads at boards or reddit about this stuff. _
P.S Do you hate this champion just that much? So why did you even release him? Just for Dunkmaster Skin? And don't tell me about Poppy or something. Some days she was awesome. (Can't say that about Darius. No. Really. Getting nerfed since release. 30% winrate at pro tournaments. Last time I've seen Darius at pro League was March 2013) Just give as a chance to play with fav champ not only in low elo.
with
has a 54% armor ignored
thats no runes...