[Poll] Should turrets do more damage, get more armor/MR, or be otherwise buffed?
Dear League of Legends Community;
First of all, I would like to state how I have done this poll before. More than twice the people who responded agreed with the turrets being buffed in one form or another. This was before the pre-season started.
I patch up when the pre-season started, I behold the exact opposite: Riot NERFED TOWERS. 0 armor and MR. I am pretty sure they actually do less damage as well (unless that is a bug). I can melt a full hp tower as Lissandra in two waves or less and in one wave as an ADC. With the tremendous buffs to AD items, I would imagine a buff to towers to compensate, not a nerf. I am just horrified at this. I wonder if anyone else agrees and if so, exactly what kind of buffs you would propose.
I believe that the armor and MR should be reverted back to how it previously was before, but increased by 25-35% to compensate for the AD buffs. I also believe they should increase their fire rate by 50% when an enemy champion starts to take turret aggro. This will force tower dives to be more calculated and not make it so that any squishy at under half health can solo a full hp champion under the tower and get out alive... with many mistakes and failed plays in the process.
If you could provide your input and what changes you would like to see happen to towers. Because here is the thing: champions respawn, turrets don't. Having them so weak defeats their importance.
Here are clarifications on the options below:
- Offensive Buffs - damage increase i.e. increased firerate, aoe damage (cause some commented on this before), overall increased AD, etc. Does not have to be all of these, just one at least.
- Defensive Buffs - more armor and/or MR i.e. percent or flat increase of MR/Armor as the game progresses, overall increase in MR/Armor, increase in MR/Armor when champions under it or taking turret agro, etc. Other buffs not directed at armor or mr i.e. slows granted by turrets when champions take turret aggro, buffs to allied champions under it, etc. Please specify (if you can) what this buff would be in the comments. Answer only this if you do no believe it should be buffed damage-wise or MR/Armor-wise. Does not have to be all of these, just one at least.
Thank you in advance for your responses,
Airman CompSci
*these numbers are just approximations, they are subject to change depending on the results of testing on the PBE (should that ever occur)
P.S Here is the link to the previous poll in case anyone was curious:
P.S.S Proposed Ideas: Wicked Waffle -
"towers had 25%-100% splash damage (scaling from 20 minutes to 120 minutes)" or increased damage on champions (Jeddy017 ) so as to not clear waves under tower too much but to make it harder for champs to stay under them.
Vârg Vikernes -
"So early one to have the same damage at 10 minutes double damage and at 20 minutes tripple the damage (The bonus per shot remain the same but the base damage would be tripple at 20 minutes)" (IMO, perhaps have it cap at one point? Maybe at 30 min? So as to now have it be too strong, and maybe not by that much, maybe scale up to twice as much by 30 min.)
Silmaril -
"I came to the thought of giving turrets flat damage reduction, perhaps in conjunction with armor... The point is really to keep towers from falling too early, even a 10 flat damage reduction on an outer turret would reduce creep damage by over half for a while... I would rather first see buffs/tweaks to turret aggro mechanics... If tower aggro was a bit stickier in general than it is now, I think it would punish diving a lot more heavily than the current turrets without having to just straight increase their damage... [Laser turrets] need their damage just straight doubled or something."
GenghisEmo -
"Maybe after 5 turret shots max that player that tanked it to get a single kill should have died" in order to not let a tank as soon as they get one tank item be able to sit under enemy tower for 7+ tower shots.
Summonerrr 1 -
"Having a scaling % health damage that starts REALLY small and RAPIDLY increases with each shot the same champion takes would certainly help with champions that can abuse dive mechanics now...having +2%-25% total HP damage that increases by 3.833% with every shot (6 shots and you're done diving scot-free) would really help out with all the abuse cases" and "having +2%-25% total HP damage that increases by 3.833% with every shot (6 shots and you're done diving scot-free) would really help out with all the abuse cases." (IMO, I really like this. Good thought into this).
Silents429 -
"I just want the turret aggro to make more sense." Fair enough. :D
Dingding123 -
"towers have a problem of being free gold/exp for anyone that does any damage or pushing" so as to truly reduce the worth of towers proportional for how much they are worth map-wise. This makes sense.
junglerboy16 -
"They need to buff their base health pretty drastically (say an extra 1000-1500 HP)... on the Damage side of things, they should deal about 20% more damage, and instead of having % armor penetration, they should ignore 100% base armor."
facemelter710 -
"towers have + 5 armor and Mr for each ally champ in range." I really really like this one.
Jari -
"100% more damage to champions."
Spoofghoul -
"upgradable turrets... you upgrade by buying items." You may need to read the comment to understand this one better, but I really like this idea. It will add a new dynamic to the game because now you will be able to buy items for turrets to get stronger, not just for yourself.
Upvote any of the above ideas in the comments if you agree with them! Maybe then Riot will listen. I will add more when more ideas appear in the comments.

I hope this helps him.
armor you would pay for each standing turret, meaning if all 3 outer turrets stand you pay 900 gold for that upgrade.
Turrets would have their own item sets in an extra tab menu at the shop. Turret items have buildpaths.
and everyone can expand on these items meaning i can buy
for 1500 and then the next teammate could buy more
for 3750.
for one line of towers. Do this in 5 games and you gain 1000xp
Same with CS or Assists or things like try to surive one game without dieing. and then get some bonus xp.