If you designed Irelia today based only on her character/lore...

junglerboy16··32 votes·3,724 views

...and you hadn't seen anything from her current kit, how would you design her? Would she be a lich with telekinetic swords, or a spunky young Ionian general? Would she be the fighter that you can't hold down, or a warrior maiden who vampirizes her enemies?

How does True damage, tenacity, lifesteal and mobility mesh with her character identity? Does an auto-attack, "ball of stats" fighter really fulfill her identity? I'm curious what some of you may suggest. Now I'm no word smith like Malicious Metal, but his thread about Skarner got me thinking about how other champions really fit their identity, and Irelia of all of them seems like one of the biggest missed opportunities in the game.

In her lore (at least the part that is not related directly to the IoW) she is the daughter of one of the greatest bladesmen in Ionia. She and her brother were both involved in Ionia's military and thrived because of their background in blade based combat. Based on her judgement, her training extended beyond standard combat even before her later incident, and she developed what I can only describe as "spidey-senses" under the tutelage of her father.

  • Ok, from the start, she is already a skillful martial artist with a specific capability for combat that exceeds normal human skill. This is something worth noting for how she should be designed.

It also becomes clear very quickly that her relationship with her father was based primarily on "tough love" and Master Lito appears to have had limited tolerance for failure. However, it is extremely interesting to learn through the rest of her judgement that she is not just a bladeswoman, but also a skilled hand to hand combatant, using several different kicks, spins, and other attack to practice with her father.

  • Currently, almost none of her martial arts capability or skill is readable in her kit, outside the name of her W.

In her actual lore, she was left behind to defend the home front. When it came down to it, she was forced to lead the Ionians in a desperate final stand to defend the Placidium, stepping up as a leader when no others would. She is then nearly slain in battle, but through a twist of fate the Necromantic magic used to kill her combines with Soraka's celestial healing energy to create an unnatural bond between her and her blade, reviving her and making her unstoppable in combat while creating a bond between her soul and her blade.

  • Irelia is actually a Lich. This revival ties her consciousness to her blades in a way that she can manipulate them independently from herself. In fact, at the start of her judgement, the blade appears to have a mind of its own. On top of the physical change and link to the blade, it drastically changes her persona. She transforms from a young woman and a student into an unstoppable, nearly emotionless killing machine that single handedly drove back an entire army because it threatened her homeland.

Almost none of this intense power or the independence of her blade is readable in her kit. If you took her current kit and gave it to almost any other fighter champion, it would function identically without needing any changes or feeling strange. Master Yi could utilize her kit and it would seem perfectly fitting with his identity, just change the names and make him throw the ult knives by hand and you're set. Her kit feels like her kit only because you have the visual context of a floating blade and her ult spawning floating daggers. That is the core issue Irelia has. Her gameplay is totally generic.

So with her lore in mind, how would you make her today?

EDIT: I'm thrilled that this thread took off like this, the ideas you are all bringing up are fantastic! Lets try to get some Reds in here, until then, keep up the great ideas everybody!

83 Comments

Unvictus16 votes

I just want Irelia's brother to be a champ!

Ironclad Dragon3 votes

I'm always curious about why people want this...

Unvictus1 votes

{quoted}

I'm always curious about why people want this...

Her brother was mentioned numerous times in her lore and in these story things they used to do about how champions made it into the league and the institute of war. Lore lovers have been wanting him as a champ for a long time now

warpenguin5552 votes

{quoted}

I just want Irelia's brother to be a champ!

he seems like a cool champion idea

LeoTheEpicGamer6 votes

Honestly, Irelia needs a new/better passive and maybe a new w or a miss fortune kinda like rework. I find that Irelia is doing bad compared to season 5.

Keti5 votes

Doing bad? Shes currently top tier because she's an abuse case for fervor and rageblade.

Audiomancy6 votes

As a little side note, Irelia's weapon may be sentient. In her death animation, the blades whirl up into the air and impale her, almost like a punishment for her failure.

junglerboy164 votes

Could that possibly be a link to Master Lito's intolerance for failure from his daughter and son?

Do you think there may be a deeper connection between the "presumed deceased" Master Lito and Irelia's blades?

Audiomancy1 votes

I was thinking that might be the case. But then again, would a father - even a strict one - literally murder his own daughter over that? Perhaps it's a sort of 'I'd rather kill myself than die by your hand" thing. Irelia's soul trying to return to her body? There are so many possibilities. I just hope Riot's lore team can work off of them.

math crab2 votes

riot needs to hire you immediately a lich possessed by her own sword and memories of an abusive childhood would be so sickeningly creepy, but so cool it makes me wonder how irelia could possibly wind up as generic as she is right now

math crab2 votes

tried my hand at a (probably overcomplicated) interpretation of this: here

Captain Aishi1 votes

varus and irelia's weapons impale them upon death, which is something i read more as a 'your pact with me is over, time to pay up' from the sword/corruption that owns the soul of their wielder

VulcanWest5 votes

I'll try my hand at this tomorrow. Like the idea.

ProfDrDeath4 votes

Alright, let's do this.


First off, what are the major defining characteristics of her lore? Just the TL;DR-version:

  • Skilled Ionian Martial Artist (Hiten Style), both armed/unarmed
  • Uses her father's massive blade
  • Rallied her people in the last stand at the Placidium
  • Her soul is linked to the blade after being cursed with necromancy and healed
  • This animated the blade, complementing her fighting style, and altered her personality

The last two points are, imo, interesting for a world-building aspect, as they would allow Riot to define what happened to someone whose soul is not tied to his body, but an object - commonly refered to as a form of undeath, a lich. In my eyes, it would not be a form of undeath, but a form of burdened life.

Irelia's body does work like anyone's, breathing, requiring sustenance, maybe even aging, but her soul not being tied to it directly means that she is less prone to being disabled by pain and general harm to it. Her soul is tied to an object, meaning that there is a link between her mind and the object, allowing the form of telekinetic animation the blade has, and allows her to command it effortlessly.

The effect of this is that her body can be damaged or even killed, but, as long as it is restored to its biological function, she'll live. Destroying the blade, on the other hand, forces her soul to move on, killing her for good. Severing the link between the two also shuts down her body, putting it in a vegetative state. Thus, keeping the link intact is a subconcious priority for her body, prefering it even over repairing the body.


One of the character's core aspects, to me, is this link, and it should be reflected in the kit accordingly. And the best way to do this, imo, is to use her secondary resource as a measurement of the link's strength. To accomplish this, I'd employ a modified version of either mana or energy.

Under this pretext, Irelia's secondary resource represents the strength of the link between her body and her soul. Her resource bar is essentially split in half, into a positive and a negative side. She can still cast abilities while on the negative side. While she is positive, the link is strong and gives her a benefit that represents the body's tolerance to pain and distraction - for example, Tenacity. If it goes negative, however, she loses this benefit. Additionally, on the negative side, a part of her HP sustain (or even all of her HP sustain) gets converted to sustain for the secondary resource - representing keeping the link up even at a cost to the body.

This would be her passive.


For her other skills, I think that a possible way to capture her martial mastery with the floating blade would be to make her a form changer champion, similar (but not akin) to Nidalee, Jayce and Elise.

She'd be able to switch between two general postures, both being melee

  • An offensive one that had better damaging stats, slightly longer range, but less resistances (and possibly a penalty to sustain), as Irelia lets her blades dance. The skillset would be offensively oriented and drain more heavily on her link.
  • A defensive posture where she'd keep her blades closer, with lower range, but better defenses, and a skillset that compliments this.
Irelia Bot5 votes

Given that Riot seems to want to make Irelia into more of an assassin then a tanky fighter I understand things will change

So given that and their recent history of making kits so excesively overloaded I will try to make this is as over loaded as I can "within reason" so Riot might do it :^)

Passive - Hiten style: 10% of physical and magic damage is converted to true damage before reductions, Half of all true damage is restored as health.

Q -Blagesurege: unchanged except for can now target Transcendent Blades that are out on the map by Transcendent Blades. If used on Transcendent Blades the cooldown is halfed instead of completely removed. 16/15/14/13/12 second cooldown

This is the ability that is most core to Irelia's play style at least for me. it requires set up for engaging on enemies, mana management, is punishing if you mess it up to a degree and also rewarding if you are able to use it effectively.

W -Transcendent Blades: Every 18/17/16/15/14 seconds Irelia gains a charge of Trancent blades (max 3 stacks) 3/2.75/2.5/2.25/2 second static cooldown. When used a blade is sent out doing Magic damage, Auto attacking an enemy champion reduces the charge time by 1 second, Kills or assists reduce the Cooldown by 3seconds. If a target is hit by Trancent blades they have a stack of Transcendents applied to them. Each stack makes physical damage done by Irelia apply 3/4/5/6/7% of physical damage dealt as magic damage on-hit. The blades and stack on targets last for 5 seconds and can be refreshed by landing another Transcendent s blade on them up to a max of 4 stacks.

E - Passive: Irelia's physical damage against higher health targets does increased magic damage for each % health the target has above her by .3/.35/.4/.45/.5% Active: applys a decaying slow to the target that is 30% + 30% for each stack of Transcendent on the target for 2 seconds. At three stacks of Transcendent the target is stunned for .75 seconds and 1.5 seconds if they have 4 stacks on them (this does not consume all the stacks but bursn up 2 of them making another stun unlikely) magic damage. (16/15/14/13/12 second cooldown)

R: Passive-Ionian Fervor Irelia gets 5% tenacity and reduced effect from slows for each nearby enemy.

Active: Doubles the passives of Hiten style and Ionian Fervor while increasing all magic damage by 25/30/35% for 8/9/10 seconds

There you go a completely overloaded kit that riot would likely approve of while keeping elements of what Irelia players know and making everything so confusing that I have no idea how balanced this actually is.

This would actually work for the basis of a new kit but the numbers are totally out or wack currently.

It does get rid of the 2 second stun unless you are able to set up for it properly and even then it is only a 1.5 second stun max but with enough damage that is more then enoughto kill many squishies.

I think I would be better on the item balance team instead of the champ design team lol.

yukumari4 votes

This is a really good post. As an Irelia main, I hope this picks up some @Riot attention. Maybe the'll shed some light on where they'd take her kit if they were to redesign her skills.

SpecterVonBaren1 votes

Not going to turn around and whine when they change her kit in a Sion/Poppy level rework that keeps, at most, her minion dash mechanic and maybe increased tenacity when on low health or something?

yukumari1 votes

{quoted}

Not going to turn around and whine when they change her kit in a Sion/Poppy level rework that keeps, at most, her minion dash mechanic and maybe increased tenacity when on low health or something?

I'm quite happy with her current kit. I'm just wondering if any rioters would have any personal idea's that they think would be cool to implement.

Assuming they did change it, I wouldn't' be able to tell you if I'd hate it. I'd have to see how they changed her lol I'd give it my best shot to relearn her because I like Irelia for her Lore and personality. Play Style is kind of a second. That being said, if she became a completely different champion, (Like from Toplaner to a support) I'd probably have to drop her, and I'd be pretty salty about it. lol

EwigD3 votes

First time trying to come up with a kit, so itll probably be overpowered since Im mostly thinking about theme, but this really caught my interest, so here goes:

Visuals: I would give her more swords floating around her, really make her look the part of the sword maiden.

(P) Every few seconds, if there is a enemy in range, her floating swords flare outwards dealing damage to all enemies they pass through, the cooldown is reduced every time she takes damage.

(Q) Similar to live, she dashes, onto an enemy, if it kills the target cooldown is reduced by half and half the cost is refunded. Applies on hit effects.

(W) Passive: Irelia gains back a percentage of her missing health as grey health every time she kills a unit. Active: Irelia can consume her grey health to remove slows/roots and gain a temporary AS/MS buff, her passive healing is disabled.

(E) Her swords converge in front of her, blocking one instance of damage coming from the direction theyre facing at the moment of cast.

(R) Irelia roots herself, commanding her orbiting swords to attack a target area, repeatedly piercing through all enemies within for the duration. She can reactivate the ability to target a different location.

This may not be all that good, but I felt it preserved her identity of a tenacious durable fighter, while also expanding on her fantasy of a sword mistress capable of turning back armies.

Edit: Just tried to make the descriptions a bit clearer.

Niyumi3 votes

Hm... Well she wasn't brought back to life, she was just revived from near-death. So I wouldn't label her a Lich, really, and we don't know if she's immortal or not. But, Irelia doesn't really look very telekinetic, and her sword doesn't really look like it "breathes." It's like it has invisible handles.

First, I'd do a bit of a VU. I'd keep the Ionian soldier's outfit (maybe make it a bit prettier / easier on the eyes, 'cause it's really gaudy and odd looking), but I would make her blades kind of dance around and look like they have a life of their own. Instead of just wriggling her hands around, she would actually look like she's a serious martial artist, dancing around and attacking with her fists and feet and all that, and her blades would mimic her movements and slice the enemies.


Passive

Old Passive: Take away the passive tenacity. It's really strong for no good reason. She's a telekinetic martial artist who's soul is bound to swords -- does being tough fit that? I mean, sort of, but not really.

New Passive: Hiten Style: Every third hit (AA or spell) on an enemy champion deals X additional true damage, grants a small speed boost, and restores X% of Irelia's HP.

Kind of a generic three-hit thing, but it makes laning against Irelia much more feasible, and lowers her absolute domination of the lane a bit. Rewards all-ins, and lets her stick to someone if she's set on killing them.


Q

Old Q: Nothing is really wrong with it, but the instant reset is a bit much.

New Q: Blade Rush: Irelia throws her blade to the target location, and jumps to it Lee Sin style, dealing X magic damage on the first use and then Y physical damage on the second use to all targets in her path -- killing an enemy with Blade Rush will lower the CD by 75%. Second use must be within 2s of first cast, or it will go on CD instead. (Using another blade (E, R) ability while her blade is sitting out there will cause it to return to her, putting Q on CD -- meaning she could throw her blades out, W someone, and then dash away)

So, she can still fly around, even without minions now, but she can't just Q train all the way through lane.


W

Old W: Free true damage on every auto. She annihilates people regardless of stats. Not much counterplay, so it's gone and now it requires three hits.

New W: Dragon's Fist (Sounds martial artist-y to me): Using a secret Ionian technique, Irelia strikes an enemy (applying on-hit effects), lowering their armor and magic resist by X for X seconds, and dealing X magic damage. -- an AA modifier like Illaoi's W, Wu's Q, etc. Applies on-hits and resets her AA.


E

Old E: Oh, you hit me? HA! I win. Can't kill an Irelia, noob. Basically rewards Irelia for losing a fight. Kind of silly.

New E: Tiger's Fury: Irelia slashes a direction with both blades in a raking motion, dealing X physical damage and slowing the first enemy hit for X% for X seconds. If Hiten Style has activated on the enemy in the last 5 seconds, it stuns instead -- dealing an additional X magic damage.

So, now Irelia can't stun you because you out-traded her, but now she can stun you even if she's losing a fight by sticking to you and fighting you -- again, rewarding all-ins.


R

Old R: Irelia's old R is kind of lackluster, and not a super great skill. Just a ranged poke to finish people off, or steal a small amount of HP. So, it's gone!

New R: Blade Storm: Irelia becomes a storm of steel, gaining X movement speed and X AD/AP, and her blades will automatically lash out at any nearby enemies every X seconds, dealing X damage and applying a stack of Hiten Style. If Irelia kills an enemy champion while Blade Storm is active, the duration is extended by X seconds.


So with this overhaul, I reduced a bit of the free true damage, made her feel more true to her expert martial artist / telepath self, and rewarded her more for sticking to an enemy and all-ins, introduced a bit of counterplay (less targeted abilities) and reduced a bit of her free trading. I think it'd be more balanced than her current kit for sure, and it would actually make her into a really fun champion, imo. Right now she's boring.

... and actually, I have a second idea now too, if you want me to make another post. xD

LankPants1 votes

Free true damage on every auto. She annihilates towers,

W damage does not and has never applied to towers.

junglerboy161 votes

fun fact: The on-hit heal does apply against towers. This functions like Xin zhao's W or Cull's on-hit heal.

Subject 52 votes

(Inspiration) P: Irelia gains 5 AD for each level she is behind and for every 100 hp of a challenged target she is behind will absorb 10% of incoming damage for only that specific target.

(Loyalty) Q: Irelia dashes into conflict, towards the enemy or towards an ally. Shieding an ally absorbs all incoming damage at 1.5% ratio (5% damage increase for the enemy) attacking an enemy minion puts this ability on 60% cooldown ratio however killing a minion refunds the cooldown.

(Will) W: Irelia gains true Ionian strength and perseveres through battle! Being aided in her will she inspires her allies with a shield that gives 5% bonus AD and 10% bonus AP. The shield scales off of her health and armor and while toggled quickly weakens Irelia and begins killing her. (May being slowed down tremendously for passive use with warmogs.) While active Irelia loses half of her AD and half of her attack speed. Irelia gains the shield but still loses health.

(Proof) E: Irelia proves that her cause is just, debilitating the enemy with a stun. The stun is dependent on missing hitpoints compared to the targeted enemy.

(Iconic weapon) R: After every minion kill Irelia gains a stack of ----- which can be stacked 4 times (2 for large minions) R-passive: Using a stack of ----- heals Irelia for (100) (300) (600) if an ally is around they absorb the heal and split it like Alistar.

I really see Irelia as a protecter and protecting people with aggression and utility, her lore seems that way to me. But as far as I am concerned most champions in LoL don't exist anymore =l

yukumari5 votes

[{quoted}](name=Subject 5,realm=NA,application-id=3ErqAdtq,discussion-id=cN7EwBFJ,comment-id=0001,timestamp=2015-11-30T00:02:55.082+0000)

(Inspiration) P: Irelia gains 5 AD for each level she is behind and for every 100 hp of a challenged target she is behind will absorb 10% of incoming damage for only that specific target.

(Loyalty) Q: Irelia dashes into conflict, towards the enemy or towards an ally. Shieding an ally absorbs all incoming damage at 1.5% ratio (5% damage increase for the enemy) attacking an enemy minion puts this ability on 60% cooldown ratio however killing a minion refunds the cooldown.

(Will) W: Irelia gains true Ionian strength and perseveres through battle! Being aided in her will she inspires her allies with a shield that gives 5% bonus AD and 10% bonus AP. The shield scales off of her health and armor and while toggled quickly weakens Irelia and begins killing her. (May being slowed down tremendously for passive use with warmogs.) While active Irelia loses half of her AD and half of her attack speed. Irelia gains the shield but still loses health.

(Proof) E: Irelia proves that her cause is just, debilitating the enemy with a stun. The stun is dependent on missing hitpoints compared to the targeted enemy.

(Iconic weapon) R: After every minion kill Irelia gains a stack of ----- which can be stacked 4 times (2 for large minions) R-passive: Using a stack of ----- heals Irelia for (100) (300) (600) if an ally is around they absorb the heal and split it like Alistar.

I really see Irelia as a protecter and protecting people with aggression and utility, her lore seems that way to me. But as far as I am concerned most champions in LoL don't exist anymore =l

Hmm you made her a support, :( Not that i particularly disagree with your reasoning, but I feel like, with her allegedly killing a bazzillion noxians single handedly, she'd be a bit more on the bloodthirsty side. Not necessarily evil, or cruel, just battle driven.

Saixos2 votes

I was having some thoughts on how to rework/change Irelia without distancing her from her fanbase a few days ago. While not exactly what is requested, I'll write it up and edit or reply to this comment with a link to it.

junglerboy161 votes

Yeah that sounds excellent! I'm just fishing for ideas here and trying to get a solid discussion going. Anything you can add would be appreciated :D

Saixos3 votes
LankPants2 votes

I think her E and Passive actually mesh quite well with her "don't back down" theme, they kinda make sense for a "never tell me the odds" type character. Obviously her Ult fits thematically with her giant telekinetic blades and probably has the best fit with her visual thematics out of her entire kit.

I'll give a go at something but I'm probably going to be biased by liking her kit. I'm also certianly not just ignoring her current kit because it's kinda always going to be a part of her identity.

Passive

Ionian Fervor

Upon being reduced bellow 20% HP Irelia breaks all CC's currently placed on her and gains a burst of tenacity, movement speed and slow resistance while moving towards enemy champions for 5 seconds. 3 minute cooldown.

Tenacity: 50% Movespeed: 30% Slow Resist: 50%

I feel like Irelia's tenacity is frustrating elements of her kit, but limits the time that she has access to it while making it considerably stronger abet with more counterplay. When this ability procs Irelia most likely has less than 500 HP left, she's fairly vulnerable to just being burst down when the cleanse goes off.

It also fits quite nicely with her "back against the wall" thematic. Since she also only gains the bonus's when running towards opponents it limits the ability's power as an escape to just the cleanse.

Q

Bladesurge

Irelia dashes towards an enemy, dealing damage and applying the damage but not the heal from Hitten Style to them for 0 mana regardless of whether Hitten Style is active or not. If Bladesurge kills its target it returns a percentage of the cooldown and mana cost.

Range: 650 Physical Damage: 20/50/80/110/140 (+100% AD) Cost: 50 mana Mana Refund: 60/70/80/90/100% Cooldown: 14/12/10/8/6 Cooldown Refund: 80/85/90/95/100%

These changes are pretty small but they change the way how the ability works a fair bit. Firstly it should be a more attractive max since at rank 1 it now has a 2.8 second CD on killing a creep, it's not going to hinder your CSing very much but it will hinder your ability to instantly close a gap. You also now increase the mana refund by levelling it, because it make sense not to punish you for putting points into an ability.

The reason why it no longer applies Triforce is mostly to stop Irelia bursting full HP creeps out with her Tri proc, creeps will now have to be at least a little low, either by for her Transcendent Blades or just from other sources to reset her Q.

While this ability is the least thematically fitting of her abilities it's kind of necessary to glue her kit together.

W

Transcendent Blades

Irelia Fires a spirit blade in a straight line, dealing damage to and passing through all creeps it hits. Upon hitting a champion the blade stops, dealing damage, applying a debuff that causes Irelia to deal bonus damage with Hitten Style and healing Irelia for a small amount of HP. Works on a stack system.

Range: 700 Physical Damage: 50/75/1000/125/150 (+40% Bonus AD) (+20% AP) Max Stacks: 2/2/3/3/4 Debuff Duration: 2.5 Seconds Debuff Strength: 5/10/15/20/25% Cost: 50/45/40/35/30 mana Static Cooldown: 2 Stack CD: 12 Cast time: 0>~0.1 Heal: 15/18/21/24/27 (+10% bonus AD)

This one makes very little sense without Hitten Style. (which is reworked to her ult) By itself it should feel similar to her old ult but with far less damage and healing. It also now has a small cast time, because it make a lot of sense for most basic abilities to have a short cast time.

The debuff duration and the ability CD mean that you lose a significant amount of power if you ever miss a blade.

E

Equilibrium Strike

Damage Magical>Physical Mana Cost: 50 all levels

This one really doesn't need much change IMO. Changing the damage to physical just reduces Irelia's mixed damage a little and makes armour a lot better against her. Disincentivizing E max should also help to equal the value of skilling each of her abilities, pushing her power in the game back a little and making Irelia make more choices about skill order.

There's also a good reason for the kit wise manacost drops on her ult.

Ult

Hitten Style

Passive: Irelia regenerates 20/25/30% of her missing mana on kill or assist.

Active: Irelia channels her power into her blade, gaining bonus true damage and HP regeneration on hit. Irelia's mana drains rapidly as long as she maintains Hitten Style and additionally consumes mana every time she attacks a target with Hitten Style active. Irelia can maintain Hitten Style for as long as she has mana to do so.

Cost/second: 20/30/40+5/6/7/second (max 100/second) Cost/attack: 25/30/35 True Damage: 30/40/50 (+20% AD) HP restored: 2/3/4% missing HP Cooldown: 40/30/20 From deactivation

I've moved a lot of power onto Hitten Style, mostly from Transcendent Blades (which makes sense because they're swapping places in her kit) but also a little from Q (mostly at low ranks) and E.

This ability is basically a melee single target Swain Ult on steroids. As long as you can stick to a target and maintain the ability it's going to hurt.

It does have some weaknesses compared to the current Hitten Style however. It's got a much longer CD especially at lower ranks meaning there's a larger window of opportunity where the ability is down to trade with her. It's also a lot worse for sustain in lane, it no longer has the passive heal and the active heal is terrible unless you're low on HP but godlike when you are, once again feeding back into her "never give up" theme.

It also forces her to build more offensive stats. Until you have 125 bonus AD the damage is strictly worse. So you gain a lot more by building AD and AS rather than just AS with a Trifoce. (which will still be a good item on her thanks to her W, but probably not as good as it has been in past) Mana's also a lot better for obvious reasons.

I'd imagine the best build would be something like item 3124 item 3042 item 3143 item 3065 item 3078 +boots.

Obviously this isn't a fully thematically based rework idea. I kind of stuck with her old kit because she's not poppy or Sion, her kit is salvageable and in these situations I think it's far better to stick with the old kit.

ElegantDoge2 votes

I don't have anything to propose but i would like to give the reason why i think a rework is needed.

I know that for many people(bad players mostly..)Irelia is a op champ (QQ that stun,tgrue damage blablab..)

But as someone who started since season 1,i can safely say Irelia is not "op" and not bad either.But she's not perfectly balanced either and part of this is her lack of identity.

Note that this is my opinion!

I strongly think after all the changes that happened,she was left in a weird spot. She's a fighter with basically everything and ....nothing at the same time.She's good at dueling,she's good at sustaining,she can burst etc.. But actually everything she can do,some champs can do it much better and this is what we need now in league of legends. We saw that with the Marksmen changes.Although,not perfect,the rework gave them a true identity. Her scaling is weird,(decent early,strong mid game but not that good and ok late game),her spells are pretty simple and can feel absolutely op and the game after,completely underwhelming.

Today,when you need a fighter,you can choose a lot of them for what they bring.I want a splitpusher ?Fiora,Jax,heck,even Trundle,Xin,Trynda looks better imo. You need a bruiser with a strong follow up or can engage?Jarvan,Volibear,Choga'th etc.. You need a strong teamfighter ?Jarvan,Rumble,Fiora etc...

I hope you get my point even with my limited vocabulary [slayer-jinx-wink]

TLDR:Irelia doesn't have an identity in my opinion.

Bladerunner77772 votes

If it isn't broken don't fix it

Generic as she is, she still functions well and has aged a lot better than a lot of the older champions gameplay wise

If you're asking to change her kit to be based on her lore then I disagree. If you're asking to change her lore to be based on her kit then sure

ElegantDoge2 votes

{quoted}

If it isn't broken don't fix it

Generic as she is, she still functions well and has aged a lot better than a lot of the older champions gameplay wise

If you're asking to change her kit to be based on her lore then I disagree. If you're asking to change her lore to be based on her kit then sure

She aged well during 5 seasons. But since a while now,she's becoming more and more awkward and frankly terrible to play. I've seen her since season 1 and the game changing slowly but surely finally showed how much her design is too weird . Riot already stated than Irelia was kind of a "failure",a first try of a bruiser with some kind of assassin playstyle. I'm glad they said they want to rework her honestly.

She's not completely broken but she's certainly not healthy or well designed either for the game league of legends is today.

Bladerunner77771 votes

{quoted}

She aged well during 5 seasons. But since a while now,she's becoming more and more awkward and frankly terrible to play. I've seen her since season 1 and the game changing slowly but surely finally showed how much her design is too weird . Riot already stated than Irelia was kind of a "failure",a first try of a bruiser with some kind of assassin playstyle. I'm glad they said they want to rework her honestly.

She's not completely broken but she's certainly not healthy or well designed either for the game league of legends is today.

I agree that irelia doesn't really fall into a specific role, but that's what most people like about her. It's a weird playstyle that is quite enjoyable.

She can peel for her team with E, take out a priority target (and escape if you can manage her Q well), and also be a great cleanup. I would say she fits the fighter/assassin role well (although jax might have better tools for the same job, plus he can splitpush) She can also (but not as often) be built pure tank and function as a high mobility CC machine in teamfights similar to maokai

I mean, her role isn't something obvious like "peeler", "assassin", "juggernaut", "initiator", she's more of a jack of all trades master of none.

Then again, the champions that have been getting major reworks are also good at many things but not in the top lists for anything, which really disappoints me because I hate "forced" roles and I'm content with being able to adapt. For instance, Gangplank used to be able to function as "pretty good" top laner, a "meh" support, AND an "ok" jungler. Post-rework he can ONLY solo land because of his extreme reliance on farm. Yeah he became a great top laner but supporting or jungling with him is now a thought of the past (he could go niche mid before and after rework cough malzahar)

I know I'm getting off topic now but this is the exact reason why I fear a shen rework. They will most likely lock him into top lane and make jungling and supporting with him a lot harder. Then again they could surprise me and make him great at all of them

warpenguin5551 votes

{quoted}

I agree that irelia doesn't really fall into a specific role, but that's what most people like about her. It's a weird playstyle that is quite enjoyable.

She can peel for her team with E, take out a priority target (and escape if you can manage her Q well), and also be a great cleanup. I would say she fits the fighter/assassin role well (although jax might have better tools for the same job, plus he can splitpush) She can also (but not as often) be built pure tank and function as a high mobility CC machine in teamfights similar to maokai

I mean, her role isn't something obvious like "peeler", "assassin", "juggernaut", "initiator", she's more of a jack of all trades master of none.

Then again, the champions that have been getting major reworks are also good at many things but not in the top lists for anything, which really disappoints me because I hate "forced" roles and I'm content with being able to adapt. For instance, Gangplank used to be able to function as "pretty good" top laner, a "meh" support, AND an "ok" jungler. Post-rework he can ONLY solo land because of his extreme reliance on farm. Yeah he became a great top laner but supporting or jungling with him is now a thought of the past (he could go niche mid before and after rework cough malzahar)

I know I'm getting off topic now but this is the exact reason why I fear a shen rework. They will most likely lock him into top lane and make jungling and supporting with him a lot harder. Then again they could surprise me and make him great at all of them

his taunt is staying so he will probably have some use as a suport

Levik1 votes

I would try to create a true "dual" champion with Irelia and her blade. Her kit would focus on the core aspects of her lore: dancing in through combat, tethered life essence, and separate, but united entities.

Passive:

Tethered - Irelia and her blade deal a percent of attack damage on auto attacks, have a reduced percent of attack speed, only Irelia's blade can apply on-hit effects, and both Irelia and her blade take percent reduced damage. Both Irelia and her blade have the same movement speed. Upon death a percent of health is restored Irelia becomes invulnerable when apart from her blade. During this time Irelia's blade gains bonus true damage when together with Irelia. Once her blade has been destroyed, she will actually die.

  • This will fulfill her core aspect of having her life tied to her blade. The stat tweaks will make up for the fact that she essentially has 2 separate auto attacks. Since Irelia and her blade share health, the damage reduction makes up for the fact that she can be attacked in two separate places at the same time.

Q:

Blade Surge - Irelia's blade dashes to target location and deals damage. If Irelia and her blade are together then they will both dash with bonus execution damage, but the distance is greatly reduced.

  • The blade will be able to dash over terrain alone, but the lowered distance will prevent abuse on demand escape cases. This move should be about protecting or repositioning the blade.

W:

Will of the Blade - Together - Passive: Irelia's blade will passively attack the same target that Irelia is currently attacking. Active: Irelia's blade will independently attack another target within a small range of Irelia. Apart - Hold W to issue commands to Irelia's blade. The blade can attack independently of Irelia to targets within range.

  • This fulfills the role of being separate, but tied entities. This will allow Irelia to control her blade with the same controls used for Tibbers and Clones. This move will be useful for keeping your blade alive during your passive or repositioning during a fight

E:

Blade Dance - Both Irelia and her Blade will dance the target direction at a slow speed for a duration. During this time they are immune to cc and slows, take 50% damage, ignore unit collisions, and deal damage to nearby enemies. Irelia and her blade can dance over terrain.

  • This will fulfill the fantasy of effortlessly dancing through combat. This can be used to reposition Irelia and/or her blade since the movement cannot be stopped. This can also be useful for allowing a little more time during your "death" passive since you take reduced damage. Finally, I think that this far more graceful than passive tenacity since it is a period of strength.

R:

Transcendent Blade - Toggles wether Irelia and her blade act together or apart. If they are apart, Irelia's blade will dash to her.

  • This ability will be available at level one and is what allows her to be a true duel champion. Forcing the blade to dash to Irelia will also prevent abuse cases of just being able to quickly dash over a wall, but with proper positioning it could be used to save your blade during your passive.

I have left out all numbers since I do not really know what would be too much power, but I think that this would be a much better kit for her core identity. This kit would also allow for cool #LCSBigPlays with proper blade management. You could use a combination of Q and E to get both Irelia and her blade over a wall if you really need to escape. With all the ways that you can reposition your blade, you can make the most use of your passive: Send your blade over a wall with Q and continue to attack with Irelia only to toggle back to together with R when the enemy gets close to your blade.

There are probably a lot of abuse cases within this kit, but those can be ironed out in either number tuning, or removing parts of her passive. For example: I am unsure if the reduced damage will be needed. All of these things can be discussed so let me know what you think!

43161549_DEL2 votes

{quoted}

I would try to create a true "dual" champion with Irelia and her blade. Her kit would focus on the core aspects of her lore: dancing in through combat, tethered life essence, and separate, but united entities.

Passive:

Q:

W:

E:

R:

I have left out all numbers since I do not really know what would be too much power, but I think that this would be a much better kit for her core identity. This kit would also allow for cool #LCSBigPlays with proper blade management. You could use a combination of Q and E to get both Irelia and her blade over a wall if you really need to escape. With all the ways that you can reposition your blade, you can make the most use of your passive: Send your blade over a wall with Q and continue to attack with Irelia only to toggle back to together with R when the enemy gets close to your blade.

There are probably a lot of abuse cases within this kit, but those can be ironed out in either number tuning, or removing parts of her passive. For example: I am unsure if the reduced damage will be needed. All of these things can be discussed so let me know what you think!

You were absolutely correct I do like your kit. I bit...kindredy with the w but other then that I LOVE IT. would be interesting to play with and learn

Levik1 votes

Thanks, I wanted this kit to fulfil what Kindred should have. I felt like the duality of Irelia and her living blade would be a good fit for such a kit based on her lore alone. The Passive W when they are together would not be as large as the Kindred W, probably just in the attack range of Irelia's blade when it is with her - essentially that she would just have 2 auto attacks.

I thought it would be cool if Irelia's attacks were more hand and fist martial arts while she had the blade also attacking. This would fulfil the OP's dream.

43161549_DEL1 votes

{quoted}

Thanks, I wanted this kit to fulfil what Kindred should have. I felt like the duality of Irelia and her living blade would be a good fit for such a kit based on her lore alone. The Passive W when they are together would not be as large as the Kindred W, probably just in the attack range of Irelia's blade when it is with her - essentially that she would just have 2 auto attacks.

I thought it would be cool if Irelia's attacks were more hand and fist martial arts while she had the blade also attacking. This would fulfil the OP's dream.

well one issue with the hand and fist thing is Irelia doesnt just fight with her hands, much like she doesnt fight with her blades. She uses both to both engage and parry an enemy blow and to strike at their soft points. Thats at least what was shown in the League Judgement. When her father Master Lito was defending himself from Irelia and his son he used varying parts of his body, his sleeves, his blades, his body. While Irelia at the time was mainly using her martial arts skills at that time the second she was able to get the saber from her brother she was using both in combat. So while the idea of the blades being a seperate entity is cool and all. They do not truly have a mind of their own, more of an extension of Irelia that is inside of the blade as in this quote from ByonicHero show, "which only goes to show that there's no glass ceiling when you have a telekinetic command over swords". While the blade does move of its own free will at times during the Battle of Ionia and The judgement (retconned remember this folks as I have trouble doing, Anything that appears in the League Judgements is no longer cannon and cannot be viewed as solid points of evidence sadly) It is not truly its own seperate entity, while I do love your kit Idea i feel without a full revision of her lore and design it would not fit with Irelias Identity.

Levik1 votes

It is not fully on its own. Irelia still controls it with her W so she is still using a combination of her telekinetic sword fighting and other martial art skills. This kit is meant to be two in one, not just controlling two separate champions.

43161549_DEL1 votes

{quoted}

It is not fully on its own. Irelia still controls it with her W so she is still using a combination of her telekinetic sword fighting and other martial art skills. This kit is meant to be two in one, not just controlling two separate champions.

While I do understand that it just doesnt TRULY seem to fit with her current theme. Lets see what they are going to do to her with her rework and THEN we can talk cause when they do they will be redoing her lore as well, atleast to my knowledge they are doing

43161549_DEL1 votes

im just gonna throw it out there. Irelia is technically a lich but also technically not a lich... Here is a quote from her Wiki. Ricklessabandon stated that Irelia is somewhat similar to a lich, and her weapon acts as her phylactery. [2] Lore states however Irelia was saved before she died, meaning she is not actually dead. A lich is a being that chooses undeath in order to become immortal. Irelia is not immortal, nor is she dead. What this means for Irelia is that if someone was to destroy her blades, then she would die.

So to properly base her kit on lore it would either: A) need to be fleshed out more, seeing as her "martial arts training" was truly just a style. "Master Litos' teachings were sought by ruling classes from nearly every city-state. His art was a highly guarded secret, but it was said that swords would breathe in his grasp."
B) Change her lore into something that could be properly used in a kit.

I personally Love irelias Kit and have enjoyed playing her since I joined the League as a Summoner In Season 2 (RIP summoners and all retconned Lore I will miss you). She was my second champion bought (first taric cause...gems are truly...truly outrageous) and second main ever, (again first was taric...GEMS) Seeing her lore flushed out into something that I could just....nerd out over like I do with starcrafts, or Halos, or WoWs or anything like that I WOULD LOVE. However, a kit based around her specific background would be difficult. At least at this very moment.

Levik1 votes

Scroll down and take a look at my kit idea. I think you will like it

[slayer-pantheon-thumbs]

CatSith1 votes

They should make irelia a ranged champion with an ammo system like graves, but instead swords and her abilities each cost a sword.

Captain Aishi1 votes

the concept is that irelia's soul is bound to her blades, and that these blades can tap into her opponents' souls as well i'd make her ult's blades be single target tethers (think morgana ult) that bind to the target hit, dealing 5% of their max HP as damage, incremental for each other target hit, and healing (and overhealing her a la bloodthirster shield) so if you hit someone with the blade, 5%, if you hit a second target with another blade, 10% to both the 1st and 2nd target hit, etc. up to four (and if someone breaks the leash the damage and healing go back down to the amount of targets currently bound, and if an already bound target gets hit by another blade, they just take a flat amount of damage)

i'm officially a monster :P

ElegantDoge1 votes

Well,i hope we can have a red coming up and share tell us what he can about possible plans about Irelia [slayer-jinx-wink]

Gentzer1 votes

Hmm, I feel the sudden urge to try my hand at a prospective kit. Prepare yourself!

Probably gonna focus on the psycho-blademaster element, tanky fighter probs as well, see what comes to mind.

Gentzer1 votes

Alright, letsa go! Won't include numbers for the sake of keeping it simple.

Passive: Ionian Fervor

Irelia gains stacks of Ionian Fervor when she hits enemy Champion with her abilities and basic attacks. Each stack of Ionian Fervor grants her bonus Movement Speed. Stacks decay one at a time at a medium rate, but decays faster when Irelia is CC'd (similar to item 3742's passive)

Q: Bladesurge

Irelia dashes in target direction, dealing damage to all targets she passes through, this abilities cooldown is reduced by 1 second for each enemy she passes through (half effectiveness for minions). If she hits a Champion

W: Hiten Style

Passive: After 3 basic attacks, Irelia's 4th attack on a target deals true damage, this passive cannot reoccur for several seconds, but targets that have been recently affected by the passive 4th hit take bonus damage from Irelia's attacks.

E: Equilibrium Strike

Irelia slows targeted enemy's movement speed. The slow is stronger the higher Irelia's current Health is, but the damage is stronger when she is on lower health. At extremely low health it does high damage (nothing too crazy)

R: Will of the Blades

Irelia gains the ability to fire 4 blades (like on live) these deal damage to minions but DO NOT heal Irelia, if any blade hits a champion, Irelia's next basic attack against that champion gains range and acts as a targeted gapcloser (think Ekko E). Note that these extra range attacks don't deal bonus damage, and preferably the blades wouldn't deal much dmg to champions, as 4 gapclosers is plenty strong enough.

GreenLore1 votes

I think I would have made her an adc or a fighter with some long-range moves.

I mean her most defining features are her levitating blades,yet her kit is that of a generic fighter(aside from the ultimate).

Overall I never really understood why everybody considers her a lich.I mean yes her soul is bond to her blades,but having a soul jar doesn't automatically mean you are a lich.It is similar,but not the same. I mean Liches are pretty much always mages and irelia still seems to be living,she isn't undead. So while it is similar,it is not the same and i wouldn't really base her on that.

Veraska1 votes

You bring up an interesting point about how tenacity and true damage don't help with the fantasy of a telekinetic blade master, but it does help (albeit in a boring way) portray the unstoppable warrior thing, kinda like pantheon

Pantheon is a spartan warrior whose fantasy is to empower you and make you feel like this badass fighting machine that can beat anyone, but instead of giving you tools to outplay your opponent and show off your warrior prowess tho, his kit has targeted abilities, hard cc, and an easy linear combo, you're unstoppable in early 1v1s, but only because the kit has so little room to misplay and get outplayed.

Contrast to fiora, who has her vitals passive, this is play that rewards percision and in a perfect world should punish the lack of it, fiora makes you feel like you're a great fencer when you play her well, instead of her just being the fencer character with a ton of stats to support 1v1s

Irelia suffers from pantheons problem, generic kit that only empowers one aspect of her identity, and in a really uninteresting way.

I feel like if I were to design her, I'd definitely make her more caster focused, kinda like a physical damage orianna thst focused more on sustained DPS

Maybe I'd give her an ability like where her blades spin around an area that deflect projectiles, kinda like the bubble shield from halo, I've always wanted that in league

Levik1 votes

Scroll down and look at my kit idea. I tried to give the feeling of an unstoppable warrior dancing through combat with her blade.

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