Back then if u built full tank , that means you have no dammage
EDIT : not one shot tho , one who made this pic was exaggerating abit , and please focus on the title not on the picture
EDIT : not one shot tho , one who made this pic was exaggerating abit , and please focus on the title not on the picture
If Poppy somehow one shot you while being full tank, you were heavily behind, or she was heavily ahead. Otherwise you are exaggerating. On top of it, unless it's late-game (the stage of the game where ADCs hit their power spike and become true threats) it's not incredible to see a tank 1v1 an ADC successfully, as the ADC often lacks the ability to drain tank at this point in the game.
Actually, I usually find that I cannot 1v1 an adc in the lategame as a tank because they just lifesteal back the damage I can do to them.
ADC draintank BETTER as the game goes on.
yes, it is what I was saying, an ADC will almost always 1v1 a tank, but only if they have the needed lifesteal/armor-pen, which does not happen until late game.
Goctha, mb I misread
No prob, bro! [slayer-pantheon-thumbs]
[{quoted}](name=Kay Faraday,realm=EUW,application-id=3ErqAdtq,discussion-id=cMmz7YtR,comment-id=000400000000,timestamp=2017-02-06T16:14:33.066+0000)
yes, it is what I was saying, an ADC will almost always 1v1 a tank, but only if they have the needed lifesteal/armor-pen, which does not happen until late game.
Tanks should faceroll carries mid game, that is their only spike. You had all early game to prevent this and if you didn't you could stall game until they fall off.
I don't even know why people complain about being one-shotted by tanks.
Even an assassin will almost never be able to literally one shot you, especially now after the assassin update. One of the very few which could do that was pre-rework Rengar before the nerfs.
Im just going to say I had a game yesterday playing graves, I saw a rengar then I died about .5-1 seconds later. Ok.
Well, the maximum damage Poppy can deal in one combo is:
230 (+14% maximum health) 260 400
for a total of: 990 (+14% maximum health) That is at at least Level 16 where she has her Q, E, and R at max rank and she hits every ability for the maximum amount. She could probably weave in one basic attack in there, maybe two, so with that benefit we can add 200% AD at Level 16 for 232 bonus physical damage plus 160 from her passive. That puts us at: 1382 total damage
If you dash while her W is up, you can add another 150 damage to that for a grand total of: 1532 total damage (+14% maximum health)
This is assuming she lands everything and is at Level 16. This is all without factoring in armor or magic resist, which wod reduce this by at least 20%. BASICALLY, it is impossible for Poppy to one shot you with a full tank build. Even with Thunderlords you would still have some health left. This is further rendered impossible if you have any form of self-healing or assistance from an ally through shields or heals. Basically, I call bullshit.
helps with dmg
That's not Full Tank.
Hp is a resistance item tho.
No, Armor and MR are resistances.
Full tank means it has no offensive stats such as AP, AD, AS, or any area, reflect, or on-hit damage
If they have those stats, it's not truly going "full tank" it's more of a bruiser build
So are
and
not tank items?
I guess
are all tank items then
accidental put in?
true i guess
Well most of the time Poppy goes sunfire or cinderhulk, Trinity or IBG, and titanic...
If Poppy is getting Trinity or Titanic then her hurting is no longer a surprise and shouldn't be treated as such.
Ye but most people say "full tank" when in reality its just bruiser
Deadman's Plate too. Too many "tanky" items add damage these days imo.
[{quoted}](name=Chicken Dynasty,realm=NA,application-id=3ErqAdtq,discussion-id=cMmz7YtR,comment-id=0005,timestamp=2017-02-06T16:36:04.634+0000)
Well, the maximum damage Poppy can deal in one combo is:
230 (+14% maximum health) 260 400
for a total of: 990 (+14% maximum health) That is at at least Level 16 where she has her Q, E, and R at max rank and she hits every ability for the maximum amount. She could probably weave in one basic attack in there, maybe two, so with that benefit we can add 200% AD at Level 16 for 232 bonus physical damage plus 160 from her passive. That puts us at: 1382 total damage
If you dash while her W is up, you can add another 150 damage to that for a grand total of: 1532 total damage (+14% maximum health)
This is assuming she lands everything and is at Level 16. This is all without factoring in armor or magic resist, which wod reduce this by at least 20%. BASICALLY, it is impossible for Poppy to one shot you with a full tank build. Even with Thunderlords you would still have some health left. This is further rendered impossible if you have any form of self-healing or assistance from an ally through shields or heals. Basically, I call bullshit.
Then you realize you didn't factor in any auto attacks which is interesting because she's guaranteed three auto attacks at minimum in a single burst rotation. You also didn't factor in frostborn gauntlet, or sunfire capes 3 seconds worth of passive, or deadmans plate.
It's exactly what made AP Shaco broken. It wasn't him himself that made him broken, it's how he worked with the items that exist. And Poppy for all intents and purposes dished out a lot of hilarious added damage because reasons.
Maokai is a bigger problem than Poppy at least you can outplay Poppy's cc and maybe escape her with Mao nah...you aint moving.
yeah but its not the mao you have to worry about. its the bjergsen and the doublelift right behind him =D
you don't get oneshot by full tank poppy
but she can still kill you
Can't anything kill anyone with enough time in this game?
a tank is expected to kill a squishy in nearly 15 seconds in mid game
right now poppy can do it in less than 15 seconds same for maokai
[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=cMmz7YtR,comment-id=000700000001,timestamp=2017-02-06T17:48:26.900+0000)
a tank is expected to kill a squishy in nearly 15 seconds in mid game
right now poppy can do it in less than 15 seconds same for maokai
No fight should actually last 15 seconds mid game.
it should
it just isn't right now because damage creep got retarded fights from season 1 to season 4 or 5 lasted nearly 20 seconds
But with how ADCs do damage, the longer the fight goes the more it's in their favor. With lifesteal they'll survive any damage from the tank while the tank (unless it's Maokai) lacks in combat sustain and gets widdled down.
If most tanks didn't have their damage centered on burst then you may have a point, but burst is the most common tank damage output because of how ability reliant they are and burst damage sucks in extended trades.
If a tank is finding himself in a 15 second 1v1, the tank should probably be losing.
in mid game adc don't have enough lifesteal+ad+crit+as to draintank anyway
and if they have, it's warlord's fault which should be removed
Even if they just had Fervor of battle, the longer the fight goes on the more likely the adc is going to win.
I honestly don't understand how you think an adc is going to lose an extended fight when they themselves are the main sustained damage champion. High elo or not, I call BS.
have you ever played adc? because it seems like you didn't play ADC to me
ANY adc can't kill a tank in mid game right now, not in 5 seconds, not even in 45 seconds
I play him a lot, and he needs full stacked tear+lord dominik+IBG+BORK to kill a tank in nearly 7 seconds, you can't do ANYTHING at all in mid game to poppy or maokai or even singed
is the only one that can kill a tank in mid game, and her design is bullshit anyway
i want a tank to kill me in 12 or 15 seconds, so i'm able to run into my team and them protect me+i can escape if i use summoners or shit like that i don't want poppy to kill me in 6 seconds while slowing me and i can't even run from her or my team peel me from her
in the mid game
Considering how ADCs are a late game scaling class that doesn't surprise me at all. If they can diversify the tank power curve so we can have some late game tanks that aren't juggernauts, then I'll be open to the idea of marksmen killing tanks during their "mid game power spike"
i don't want to 1v1 a tank in mid game
i want the tank to take some times to kill me so i can escape him or ask my team to help me to escape
and making a tank in mid game killing ezreal in 15 seconds instead of 8 won't make ezreal able to 1v1 the tank in mid game
[{quoted}](name=Dr Sona x Rubick,realm=EUW,application-id=3ErqAdtq,discussion-id=cMmz7YtR,comment-id=00070000000100000000000000000000000000000000,timestamp=2017-02-06T19:04:34.840+0000)
i don't want to 1v1 a tank in mid game
i want the tank to take some times to kill me so i can escape him or ask my team to help me to escape
and making a tank in mid game killing ezreal in 15 seconds instead of 8 won't make ezreal able to 1v1 the tank in mid game
Ezreal is probably a bad example because he can escape no problem.
15 seconds is just an extreme because I'm pretty sure your mid laner is going to arrive before then anyway.
And for a tank to take 15 seconds to kill someone without any resistances built (granted Ezreal builds ibg but he's also a bad example) means that either the ADCs base defensive stats are ridiculous or the tanks base damage is so weak that he can't even farm right and is basically the support.
yeah, try to escape singed or poppy with ezreal, i'll see the result
Exactly. Tanks shouldn't kill squishies in a reasonable amount of time.
You really expect high base damage to not hurt when you don't even build resistances or health?
When I have Zhonya's and/or Rylai's? Even GA?
You know how tanks are favored to build health on top of resistances?
Any mage with a RoD is pretty hard to burst for a tank imo. And considering how mobile Ahri is, she should die if caught out. Just one resistance item really isn't going to help much.
Course if you're complaining about juggernauts or tanky divers then I don't know why'd you'd expect surviving if they got on top of a kite mage.
I never specified Ahri.
Anyways, I'll quote my comment from a few days ago on Tank damage:
Tanks shouldn't ever be a damage threat. They only have any damage for the purposes of laning so it's not just a wet noodle fight/farm fest Top. They should be CC machines so that their teammates who can actually do damage can take advantage of the fact that their carries are disabled.
Remember that for the purposes of laning we are fighting people like Darius, Riven, and a bunch of other champions that actually have better base defensive stats than most midlaners (I brought up Ahri because of your name so I just assume you're using Ahri as the basis of the victim champion: Squishy high damage mage). So the ability to Lane against them means we hurt squishies.
Hurting squishies doesn't make us a damage threat. It doesn't take much to hurt squishies and tanks in general take objectives slower than damage focused champions. We are not damage threats, you're just so squishy that pretty much anything hurts you if you can't kill them first.
Do you have an excuse for why tanks can fight me as Vlad 1v1 when I have serious sustain, 150 armor, 100 MR, and 3k HP?
Which tanks?
Anybody that builds Spirit Visage.
Well then Darius should kick your ass.
I can be snippy too.
If the Darius isn't bad, he generally does kick Vlad's ass.
Especially if he's smart and gets Phage relatively early.
Darius is actually a really bad match-up for Vlad right now.
Also, wasn't being snippy. I seriously mean anybody that builds Spirit Visage lol. It becomes impossible to fight them unless they don't touch you at all; up until Void Staff, that is.
They kill you a lot faster than you'd think.
If you're going to complain about tanks killing you I'd expect you to list actual tanks. Not "Spirit Visage"