I Need Your League of Legends Playing Cards Ideas!
I dunno... I think there is a ton of lore to go along with the idea...
Give me your idea's for a cool League of Legends playing card...
The game would be turn based and similar to things like (Magic, Yugio, Hearthstone, ect.)
for example
Name:)
Darius - The Noxian Dunkmaster (Make it fun, epic, meme worthy, ect)
Base HP:) 582 (Scale 100-1000)
Base Att:) 51 (Scale 40 - 100)
Ability:) Face Dunk - 300 Bonus True Damage (available every other turn) - Darius scoffs at his opposition before spiking them in the chest with his massive Axe, vaulting them into the air, and crushing their face under the weight of his grievous blow. (Give a name and vivid description of what is happening and the benefit/stipulations)
Thanks!
Poppy - The Heroic Hammer Shit User (Make it a bad experience for her opponent and fuck them up hard)
Base HP:) 1000 (Scale 1000-3000)
Base Att:) 1000 (Scale 1000-3000)
Ability:) Fuck Shit Up - 1000 Bonus Mix True Damage (Available every Turn) - Poppy fuck shit up before deciding to fuck shit up again.
Kayle - Angelic War Master
Base HP: 540 (Scale 80-800)
Base Att: 47 (Scale 50-120)
Ability: Divine Intervention - Prevent all damage a friendly Champion will take until next turn (available once per turn)
Ahri - the hawt nine tailed fox
Base HP: numbers
Base Att: numbers
Passive:) cannot be ganked or attacked first on any given turn, cannot be the first target of any enemy quick spell
Ability:) hawt fox - charms and disables one other champion per turn, champ must be on the same team that is currently getting a turn. Targets she attacks take additional true damage whenever they are dealt damage if they are the charmed champ.
Shaco - The CandyVanMan.
Base HP:) ???
Base Att:) ???
Passive:) TrickOrTreat - At the end of every turn, his attack and health values are randomized. His attack cannot be lower than the weakest opposing champion, and his health cannot be higher than his weakest teammate's. Killing a champion will instantly randomize them again, even if the turn has not ended.
Ability:) ThinkOutsideThis - Every time Shaco attacks the opposing player directly, A JiTB token is summoned. Melee champions are forced to attack the JiTB before Shaco or any of his Allies. The JiTB deals damage equal to 50% of shaco's current attack. their health before dying. Additionally, enemy ranged champions cannot attack allied range champions until the box is destroyed.