@Meddler - Death's Dance and the delayed damage stopping your Recall

I don't think it should interfere with any channeling longer than the 3 seconds. It's especially troublesome when you had a DoT on you. If a special rule could be made so Recall (and any other 3+ second channels interrupted by damage) is not cancelled by its delayed damage, that would be great.
That is all, thank you for your time.
any ad caster
should only proc on jungle camps after starting combat with them
. I dont know if the passive will change much if it goes from all the time to in combat. That way I could run
cancel passive for 12 s early or 7 s late