An idea for the Nexus turrets.

RollnUnderTheBus··5 votes·880 views

Ok, so I truly do love the new turrets. I love the shields on the 2nd, the laser on the 3rd. But the Nexus turrets still just feel weak.

These puppies are legitimately your last defense, they should be the strongest.

I propose one solution, give them shields and lasers. I can't tell you how many times I have wanted to turtle at the nexus during the final seige only to be poked to death. I believe this could give players one last chance to make a stand.

Tell me your thought community.

5 Comments

FarRockBF2 votes

Hell make them 3X as powerful. They really dont offer much defense. Once a team gets to them its GG.

Hyrum Graff2 votes

What if nexus turrets could hit up to 3 enemy units at once?

Owltears1 votes

I think that if they where to add on to the fountain/ base turrets I would like to see the beam be stronger, cause when I go Annie at level 18 I can tank a turret with Tibbers and 5 minions in less time then Tibbers and 3 minions dying (without the enemy team going after me) and get it either half way or more in few seconds since the new update. If I have a YI, Ashe, or a person with high attack speed we can get both the turrets down so fast. I go as Annie and I can have Tibbers tank BOTH turrets while my team gets one entirely destroyed and as Tibbers dies we get the next with the tower focusing on one person who gets healed by the group. Or our super minions catch up and we wait for them to get targeted and then destroy the last tower.

 I'd like to see the turrets have more resist to auto attacks. The idea of the shields and 3 laser is a really good idea. I 'd like to see those and maybe when the turrets take 3/5 damage they do twice as much damage to X (a minion, pet, player) from the laser, and from 4/5 they do more damage OR slowing effects so that they cant run from the enemy team from the fountain. Sort of like an AoE where the entire sight radius of the tower starts to slow or weaken all the champs and stuff in the range.

 Like if the turrets did  x2 or x3 more damage to summoned pets like Tibbers, Zyra's plants, or Voildlings etc, I think that would help the team being attacked re-spawn faster or do better against the enemy.
GloriousKaiser1 votes

Make the space where their range overlaps a practical death zone, where they do %True Damage.

Nah, that's too stronk but would be funny to force champions into that small area.

RollnUnderTheBus1 votes

Riot! Tell me you have seen my post and are at the very least contemplating these ideas. It does seem as though the players want the Nexus Turrets to be stronger in some way, and we are certainly open to any ideas to accomplish that feat. But please let me know if this is something you have at the very least seen or recognized.

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