What if we uncoupled support income and xp from minions?
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Add "xp/5" to support income items that only triggers if nobody in your team is lower level than you.
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Stick some proactive xp on them, eg
gives you xp along with the gold for hitting enemies with spells. -
Change the reward pattern for
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to decouple it from sitting in lane - obvious solution would be to let you cash in charges for buffs, heals, shields, taking damage, applying cc, and maybe even assists cash in additional charges. I'unno. -
Give supports something to do in the jungle other than roam and vision. Maybe make it so they can help with shitty early clears/apply buffs for ganks? I dunno I don't wanna tie them to junglers too much. Combat agnostic objectives would be interesting but everyone hates skarner pillars. Bard passive feels kinda dumb. I dunno, be creative. Maybe make the map physically larger and add some more beautiful terrain for them to explore. Maybe stick more skuttle-like mobs in the jungle that give you different utility for cc'ing/shielding/healing them?
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Congrats! You no longer have to balance around the incredibly warping meta of supports gluing themselves for adcs for the first 2-10 levels and are allowed to give supports abilities that benefit the rest of their team!