What has Lead to this Power Creep Meta
I have not put the reasons in any order. I just want to get all of the reasons out there.
- CDR
The game is over saturated with CDR. CDR used to be something that you itemized for and gave up something in return. Things like damage, health, or resistance, but currently almost anyone besides Marksman easily build 40% CDR.
Everyone having 40% CDR means that their abilities are up more often which means they can use their abilities more often which means that there is more damage in the game.
(As a side note this also means the fishing for abilities to land is more common because there is less down time between strong engage abilities so people just fish for a pick 24/7)
- Mana
It seems now that managing your mana is a thing of the past. Mana issues seem to only occur before your first back. It seems as if later in the game I can just throw out ability after ability after ability. This means that damage is higher because people can use their abilities more often because they have enough mana more of the time to use those abilities.
(Also links to the fishing for picks I ranted about in the CDR section.)
- Items
Offensive:
Offensive items have way too strong of defensive power. Even if they are meant to be a little defensive they seem to be too strong at both. Items like Maw, Titanic, GA, and Zhonya’s.
Defensive:
Defensive Items just feel overall so weak currently. Honestly sense the resistance and health changes for tank items they have just felt so off.
Penetration:
In combination with the changes to tank items penetration became much more potent and now Penetration almost seems to negate any penetration built when it should just help deal with high resistance.
(Edit: Also a few champions have insane true damage numbers[Fiora and Camille] or abuse Conqueror too hard[Jax and Irelia]).
- Runes
Tank keystone runes are just bad. They need a new one added or atleast rework one of the current ones. They help other classes more than tanks.
That has all lead to the power creep meta. These have also caused games to become drastically shorter. What are your thoughts?
doesn't give any while
gives a good chunk of cdr but no health when penetration and true damage are abundant.
and feel like they are sacrificing something important for it....even rengar would LOVE to R auto + q reset +
reset in order to burst bruisers...yes rengar with a
there are so many pen items that just cripple them along with the amount of cdr everyone gets with them, tank runes are mostly overshadowed by the offensive runes in their tree like recently demolish being really good because of plating and the actual tank runes in their tree being pretty weak outside of boneplating, conqueror may be a problem but its not the main reason tanks died imo considering building armor against conqueror actually DOES reduce the true dmg by quite a bit because of how the rune works