What has Lead to this Power Creep Meta

Frosted Tips··9 votes·5,903 views

I have not put the reasons in any order. I just want to get all of the reasons out there.

  • CDR

The game is over saturated with CDR. CDR used to be something that you itemized for and gave up something in return. Things like damage, health, or resistance, but currently almost anyone besides Marksman easily build 40% CDR.

Everyone having 40% CDR means that their abilities are up more often which means they can use their abilities more often which means that there is more damage in the game.

(As a side note this also means the fishing for abilities to land is more common because there is less down time between strong engage abilities so people just fish for a pick 24/7)

  • Mana

It seems now that managing your mana is a thing of the past. Mana issues seem to only occur before your first back. It seems as if later in the game I can just throw out ability after ability after ability. This means that damage is higher because people can use their abilities more often because they have enough mana more of the time to use those abilities.

(Also links to the fishing for picks I ranted about in the CDR section.)

  • Items

Offensive:

Offensive items have way too strong of defensive power. Even if they are meant to be a little defensive they seem to be too strong at both. Items like Maw, Titanic, GA, and Zhonya’s.

Defensive:

Defensive Items just feel overall so weak currently. Honestly sense the resistance and health changes for tank items they have just felt so off.

Penetration:

In combination with the changes to tank items penetration became much more potent and now Penetration almost seems to negate any penetration built when it should just help deal with high resistance.

(Edit: Also a few champions have insane true damage numbers[Fiora and Camille] or abuse Conqueror too hard[Jax and Irelia]).

  • Runes

Tank keystone runes are just bad. They need a new one added or atleast rework one of the current ones. They help other classes more than tanks.

That has all lead to the power creep meta. These have also caused games to become drastically shorter. What are your thoughts?

16 Comments

Monstermushmush4 votes

I feel that it's mostly penetration. Tanks no longer feel tanky.

Frosted Tips3 votes

I agree tanks not feeling tanky is a large part, but I think it started with the changes they did to tank items that reduced they health the gave, but increased the resistance which makes building penetration more effective than prior to that.

I still think the biggest problems are CDR and Mana management.

Monstermushmush1 votes

{quoted}

I agree, but I think it started with the changes they did to tank items that reduced the health the gave, but increased the resistance which makes building penetration more effective than prior to that.

Indeed indeed. You surely have a big brain.

GigglesO2 votes

Its the added true damage, penetration, cdr, and nerfs to tank items.

Champion redesign isn't helping.

Winterkill2 votes

Quite frankly it's the new rune system. Before they started changing it and giving us all this new stuff, damage creep wasn't an issue. The Developers created more work for themselves with the new runes. They had to nerf MR, armor, and increase other stats. The game is just out of sync since runes.

Boiled Triangles2 votes

The problem is deeply rooted in this game, festering since the beginning of season 5. It was caused by a number of things probably, but I think it's mostly tied with riot's change in design philosophy.

Mordepool1 votes

People tend to Forget Tank assasins and riots solution to them being Nerf Defensive items and only compensating Tanks for the Overall loss of durability

Tahminatrix 1 votes

Tanks still sorta pay to get their cdr, most of the desirable tanky items like item 3143 doesn't give any while item 3110 gives a good chunk of cdr but no health when penetration and true damage are abundant.

Name one assassin who wouldn't like to get item 3071 and feel like they are sacrificing something important for it....even rengar would LOVE to R auto + q reset + item 3748 reset in order to burst bruisers...yes rengar with a item 3748 + item 3071 is actually good because its not only more burst but you get MAX STACKS before your burst is even over.

But I think we can all agree we can basically get free cdr from our runes now, no matter what type of champ we are playing.

Dr Dog1 votes

dont forget some of the main reasons tanks arent good anymore item 3135 item 3020 item 3036 item 3153 item 3151 there are so many pen items that just cripple them along with the amount of cdr everyone gets with them, tank runes are mostly overshadowed by the offensive runes in their tree like recently demolish being really good because of plating and the actual tank runes in their tree being pretty weak outside of boneplating, conqueror may be a problem but its not the main reason tanks died imo considering building armor against conqueror actually DOES reduce the true dmg by quite a bit because of how the rune works

iPooUnicorns1 votes

No?

The only item in there that is stronger now than it was previously is Liandrys.

Damage is higher due to the lack of defensive options from Runes Reforged and tank items being nerfed into the ground.

Dr Dog1 votes

never said they were stronger now through numbers, other problems mainly high cdr have MADE these items into problems due to ability spamming with little drawback

D357R0Y3R1 votes

tank keystones are good

your other points totally explain powercreeping

floo1 votes

The +5 (or more) damage to every single ability in the game, which came with the Runes Reforged update surely didn't take a part in this. We definetly needed that.

Juice1 votes

Who cares?

Oh you can't be a bad player anymore and stonewall the lane by camping tower 24/7 or picking a brainless tank and ignore the opponent while building resistance and letting your team carry you while your opponent hopelessly tries to punish you?

Boo hoo my dude. Get over it.

Build damage, adapt, or just quit the game, I'm tired of hearing you people cry about the damage already.

I adapted and now I build FULL damage and either get 1 shot or 1 shot them, better than having no agency whatsoever because my enemy picked Malphite and just sits under tower waiting for his god damn jungler to come like in 80% of the games in S7 and S8

Zeppelins circus1 votes

Why the hell lethality core items gives CDR is out of my mind.

AirKingNeo1 votes

Offensive items have way too strong of defensive power. Even if they are meant to be a little defensive they seem to be too strong at both. Items like Maw, Titanic, GA, and Zhonya’s.

Except Maw, Titanic are underpowered. GA, while good, is barely built. Zhonya's, like GA, is also perfectly fine.

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