cinder hulk cannot kill the big jg creatures
i played a game today and brought the red buff to 1 hp and decided to have cinderhulk
take it so i don't waste and auto. then after two seconds of the buff being at 1 health, i realized that cinderhulk
did not do enough damage do anything but stop the big jg monsters regain. i say bit because the i tested it on the wolfs and the bit wolf was at 1 hp and keep regaining just enough to survive cinderhulk
.
first what the hell, i though the item was supposed to do damage not just counteract the healing of the jg monsters.
second, really why it is cool you can keep the buffs at 1 health is this really intentional. riot did you really plan this.
I'm not sure if i want it such that i would take the buffs or not but im sure i would like it to take the non buff large jg creatures. i would like some explanation about this.
if you dont believe me test it for yourself how long will the buff not die at 1 health if you dont hit it with cinderhulk 