Jinx needs a nerf

Meserion··3 votes·815 views

But not a flat damage nerf, rather 1 that creates choice for different situations. The other problem is the fact she cannot go oom even if she spams all her abilities, in particular Zap!. When it comes to managing mana, she has like almost no management required.

1st thing: I'd change_ [W] Zap!_'s mana cost from 50/60/70/80/90 to 100/120/140/160/180 but have it restore half the mana cost if it hits an enemy champion. That way if Jinx keeps whiffing with her W's poke she gets punished for missing; not just being able to spam endlessly.

2nd thing: Change to her [Q] Switcheroo! - Her minigun would no longer be able to critically strike but would get bonus scaling with attack speed; The idea is the minigun would be for taking down objectives, and fighting tanks as it would deal good sustained damage, at the cost of crits.

Her Rocket launcher would have not scale with attack speed, but would always crit and deal bonus critical strike damage equal to 50% of your crit chance, beyond the usual crit damage cap of 250%. The idea here would be to use rocket launcher to take down vulnerable targets and also be the ideal choice for kiting targets, as the damage is higher and therefore better suited for short spurts of damage.

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These changes would diminish her early game dominance somewhat, but as a hyper carry she should not be dominant early game. She is a "god teir" champion for a reason; these changes would better define how her skills should be used and stop the situation we have now where she is either always banned, or pushes super hard in lane. Towers are squishy enough, but with Jinx they're made of tissue paper.

6 Comments

maxaroni1182 votes

this is the first decent rant on balance of champions and the suggestions were actually sensible for once

i personally dont find jinx too strong anyhow but the way u suggested it does make sense.

however i do need to say one thing which is bcuz of the suggestions u put out, im worried she might become a kog maw and just sit back and stand and aa

her atk spd now with the minigun mode will be retarded with guinsoos and it still doesnt solve the fact that she can aoe crit

so i was thinking make it so that her minigun crits when building atk spd and take the passive of the minigun away, and for the rockets, they cant scale with crit chance and just adds to the atk spd.

wait... i think im retarded cuz i dont know where i was going with this... does it make sense tho? like are my suggestions balanced?

Powderkegg1 votes

Jinx hasn't been meta since her as nerf in patch 5.10. Her play rate and win rate are average, she's never been more balanced.

Ricky Spanish DC1 votes

I agree that every champion should have relevant mana/resource costs so they cant just spam every ability. However, Jinx is not particularly strong now and does now need a nerf, especially since there are many stronger adcs that are much more deserving of one. In general, these are nice changes, but they are not really warranted/needed.

Popstar Ahri1 votes

ok lets ignore Lucian Ezreal Quinn Graves then

Tristanl0l1 votes

This thread screams "I just lost to a Jinx and I'm mad about it." [slayer-jinx-catface]

Lugg1 votes

She does need a slight nerf to her early game and she would be fine.

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