Instead of trying to enable surrender votes at Minute 15...

Envoy of Melody··32 votes·1,772 views

Could you please just try to revert the hard snowballing features you randomly pulled out of your pocket? I feel like where you're going right now is a terrible direction, you're practically telling the community "This is fine. This is how it should be.", but a large portion of the community will disagree with you, and so do I: This is not a good direction we're going into.

You introduced Lethality as a little pat on the back for assassins and added a larger variety of penetration items for assassins to pick from, but that completely backfired because everyone is just stacking Lethality ADCs with practically no counterplay now. Whether that's Jhin who can safely poke you down to zero from miles away, or Caitlyn who will just use her 90 Lethality ultimate on you and end your life on the spot at JUST 90% health already, marksmen have once again taken over the meta in the most ironic time: the time of assassins. The people that are supposed to shredder ADCs.

How to fix this? Restrict Lethality items to Melee characters just like Hydra does. You already have the algorithm that enables you to assign items to a group of characters, so please consider doing this since you totally can. There is no such thing as an "ADC assassin" unless you want to call Kindred an assassin, heck, not even Quinn is supposed to be an assassin, so I really don't see the issue here.

Another thing: Turrets.

Now I don't know about you people, but I loved, quote on quote LOVED turrets. They used to protect you, they used to prevent an enemy Jungler from just walking up to you harassing you in your own territory, but that has drastically changed. Might just be me as a Janna main, but I'm fairly sure that Turrets are NOT in an acceptable state right now. They have little to no strategic value anymore, and it feels like any second you don't WATCH a turret closely could mean the end of the game for you.

Over the past years, champions have been increasing in size, power and lane control. We no longer have a cast of 50 characters with 1 character that can repair turrets, one that can shield them and one that can effectively SIEGE them. It feels like right now, we have a cast of 100+ characters that ONLY effectively siege turrets. Oh, and Janna, who has been gutted countless of times to a point where a full AP Janna can barely shield a turret for 1/5th of it's value, and it's so worthless most of the time that you're better off saving your shield for the teammate who is about to be run down under their own turret.

We had laser turrets for a very short time, and they were awesome, more awesome than the ridiculous confetti cannons you're calling inhibitor turrets. I call that trash, because it BELONGS in the trash. It's never been more visible that turrets can barely stay alive even WITH a team of people defending it than that one time people decided to play Ziggs on botlane to harass the living hell out of not just the ADC and Support, but also the rest of the team by pushing bot lane through to the inhibitor turrets at minute 10-15.

This should have been a sign for you to put your attention towards turrets, but instead, you're trying to let people surrender around the 15 minute mark because that's when the game is already done and everyone is so utterly frustrated that they want to quit.

I'm not an expert, I sit in Gold myself because I troll my own games with experimental picks, but even I think that what's going on with Marksmen building assassin items and siege champions pushing over turrets like Playdo isn't a healthy state, and you shouldn't promote it by letting people surrender even EARLIER now. The only thing you're making clear with this is that you're not planning to address the issue anytime so soon and just give people a Plan B to tolerate the annoying state of the game.

TL;DR

Turrets are too weak,

Marksmen shouldn't penetrate,

Please revert this soon.

17 Comments

ChaddyFantome4 votes

You introduced Lethality as a little pat on the back for assassins and added a larger variety of penetration items for assassins to pick from

Letahlity was actually introduced to make snowballing less of an issue.

When you buy lethality, you are actually buying only a portion of the stat you actually purchase upfront. The rest only is given over the course of the game. The issue is that they overbuffed lethality, not Lethality's actual existence.

Envoy of Melody3 votes

Lethality is a pat on the back for assassins because Riot wanted to gut armor penetration thanks to obnoxious penetration builds on bot lane. Because they didn't want assassins to LOSE those penetration items (Youmuu, Duskblade, etc.), they added lethality which was supposed to stop champions like Draven, Lucian and Miss Fortune from building flat damage flat armor pen items that completely destroyed other ADCs who only had like 50 armor of which 40 was penetrated by runes + Youmuu already. Considering what they could have done to armor pen alltogether, I think Lethality was a huge "Here, we didn't forget about you." pat on the back.

SpongebobIsLife1 votes

they didn't overbuff lethality, out of 10 lethality you now get 6 armor pen immediately instead of 4. The main issue was edge of night providing too much safety as well as there will being a large amount of lethality available, more so than the old armor penetration. The reasoning behind this though, was so that assassins wouldn't snowball as hard early but wouldn't be trash late game, which is what has traditionally kept them from succeeding.

ChaddyFantome1 votes

{quoted}

they didn't overbuff lethality, out of 10 lethality you now get 6 armor pen immediately instead of 4.

This is huge because you now get that other 4 faste rover the course of the game than before.

Whereas you were lucky to have that 6 you know start with by the time the game ended before. This effectively a 20% increase in power across the board for the stat.

This is on top of the fact that more of the stat wa sput on the item initially to compensate for the low initial value it gave you upfront before the buff.

The main issue was edge of night providing too much safety as well as there will being a large amount of lethality available, more so than the old armor penetration. The reasoning behind this though, was so that assassins wouldn't snowball as hard early but wouldn't be trash late game, which is what has traditionally kept them from succeeding.

You gonna be pretty blind to think that EoN is the only outliar here.

Ahristocats3 votes

Lethality should be reduced on everyone %damage increase should be removed completly from masteries thunderlord should be removed, heck every fucking keystones are a terrible idea except few exceptions like stormraider or bond of stone(which is picked by no one) towers should take reduced damage from minions until 20 min in the game towers second and third shots should be increased against champions baron melee minions becoming unkillable should be changed infernal drake should be removed and replaced by an other drake

Nice, now league might be fun again even better if you bring back some sustain/tankiness in items (health regen&spellvamp) to increase teamfight duration

I Q2 votes

First of all, Riot is trying to make snowballing less of an issue in many ways.

   They are nerfing first turret gold, and they introduced lethality to make snowballing less of an issue (@ChaddyFantome stated this first), they re also are nerfing champions like MF who can multiple their damage output (Her Q)

Second of all, people have been asking for a lower surrender time for YEARS, they implemented it now because the new client makes it easier.

Maximum Morde1 votes

I'd rather just be able to drop in and out of matches.

hunterspec2 votes

[{quoted}](name=Maximum Morde,realm=NA,application-id=3ErqAdtq,discussion-id=cEl3YNly,comment-id=0000,timestamp=2017-02-23T15:08:42.079+0000)

I'd rather just be able to drop in and out of matches.

you can. it is called quitting a game

Glory ln Death1 votes

There's a couple of recalls that let you do that.

hunterspec1 votes

yesssssssssssssssssssssssssssssssssss

ChíckenDaddy1 votes

Although broken Quinn is suppose to be a secondary assassin

Envoy of Melody2 votes

Secondaries are kind of absurd. Syndra has been noted down as a secondary Support for years, too. I can see Quinn's assassin potential thanks to Valor, but I think taking one LEGIT ADC assassin their enormous power away to fix Lethality as a whole is a sacrifice worth making.

ChíckenDaddy1 votes

[{quoted}](name=Envoy of Melody,realm=EUW,application-id=3ErqAdtq,discussion-id=cEl3YNly,comment-id=00030000,timestamp=2017-02-23T15:54:53.838+0000)

Secondaries are kind of absurd. Syndra has been noted down as a secondary Support for years, too. I can see Quinn's assassin potential thanks to Valor, but I think taking one LEGIT ADC assassin their enormous power away to fix Lethality as a whole is a sacrifice worth making.

I was referring to the revamped list that they are still working on http://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-list although they should focus on making her not as bursty as she is.

xelaker1 votes

listen people, you get 55 minute games or 15 minute games, not a nice medium

AlienPrimate1 votes

My match history begs to differ.

42 33 22 38 33 27 29 39 26 30 27 24 36 33 39 31 25 34 36 41 33 31 28 39 21

Shortest game: 21 Longest game: 42 Average game: 32

This makes me wonder if I'm playing the same game as you. If anyone who reads this would be so kind as to do their own match history we can put a stop to all this nonsense about no happy medium for game length.

AlienPrimate1 votes

I'll do your match history too. Note that I can only do ranked because I can't view your normal games.

42 40 38 28 43 34 30 26 27 40 33 34 39 22 25 35 24 20 22 38 40 26 33 30

Shortest game: 20 Longest game: 43 Average game: 32

It is funny how yours looks exactly like mine.

xelaker1 votes

{quoted}

I'll do your match history too. Note that I can only do ranked because I can't view your normal games.

42 40 38 28 43 34 30 26 27 40 33 34 39 22 25 35 24 20 22 38 40 26 33 30

Shortest game: 20 Longest game: 43 Average game: 32

It is funny how yours looks exactly like mine.

i duo with a bud more often then not and we dont ff at 20 unless some real vile stuff is going on, so yes, our games last longer.

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