Rek' Sai Bandaid nerfs

Xela Syab··1 votes·580 views

I notice that Riot may have given Rek'Sai a bandaid nerf to practically all her abilities, but why didnt they get at what was really op about Rek. Free Sustain, free mobility, free wards(tunnels give away position), bigger sight range(really?), and map contol. Does a champ really need to be a combo of TF, Darius, Teemo, and Sion?

9 Comments

M0b1us2 votes

She doesn't really have 'free' sustain or mobility. Her sustain requires her to be auto attacking or Q'ing. So if she is in jungle, sure it can be considered sustain. But if she is with her team doing the dragon dance, then she is not using her autos or Qs and thus not getting the fury necessary to heal.

Her mobility is actually a pleasant change to mobility in general. Mobility in the past has had almost no negative effects. Rek Sai on the other hand must either be burrowed which reduces her vision or already have a tunnel set up. The tunnel mechanic easily can punish Rek Sai by giving the enemy 5 gold. Currently, each tunnel can actually give up to 25 gold if the entire team helps for any duration in breaking one of her tunnels. I love the counter play introduced with Rek Sai's mobility. Her ult also requires her tunnels to be up, which again can be dealt with and countered. Ever been shoved into your base and unable to leave? Yeah, your ult active really isn't going to be of much use because the enemy has full control of the map.

Here is what you need to think about. Take away a champions damage. Any and all damage, it no longer exists for that champion. Now figure out what is left for them to contribute. For Rek, its basically her radar sense which can only tell where moving targets are and a melee range knock up. Not very useful in the long run. Now take someone like Lee, J4 or Ori. Lee has his Q reveal, Q dash, W dash and shield, E slow, and ult knock back. J4 has an AoE knock up, an arena terrain ult, an AoE slow and a team AS boost. Ori has an AoE slow, AoE speed up, AoE ult, and a shield. Rek Sai actually has very little when you take away her damage. So Riot made damage Rek Sai's big contribution to her team. Nocturne was in a similar boat, then they nerfed him. Now you rarely see him because outside of damage, he doesn't really bring much to the table.

Xela Syab1 votes

{quoted}

She doesn't really have 'free' sustain or mobility. Her sustain requires her to be auto attacking or Q'ing. So if she is in jungle, sure it can be considered sustain. But if she is with her team doing the dragon dance, then she is not using her autos or Qs and thus not getting the fury necessary to heal.

Her mobility is actually a pleasant change to mobility in general. Mobility in the past has had almost no negative effects. Rek Sai on the other hand must either be burrowed which reduces her vision or already have a tunnel set up. The tunnel mechanic easily can punish Rek Sai by giving the enemy 5 gold. Currently, each tunnel can actually give up to 25 gold if the entire team helps for any duration in breaking one of her tunnels. I love the counter play introduced with Rek Sai's mobility. Her ult also requires her tunnels to be up, which again can be dealt with and countered. Ever been shoved into your base and unable to leave? Yeah, your ult active really isn't going to be of much use because the enemy has full control of the map.

Here is what you need to think about. Take away a champions damage. Any and all damage, it no longer exists for that champion. Now figure out what is left for them to contribute. For Rek, its basically her radar sense which can only tell where moving targets are and a melee range knock up. Not very useful in the long run. Now take someone like Lee, J4 or Ori. Lee has his Q reveal, Q dash, W dash and shield, E slow, and ult knock back. J4 has an AoE knock up, an arena terrain ult, an AoE slow and a team AS boost. Ori has an AoE slow, AoE speed up, AoE ult, and a shield. Rek Sai actually has very little when you take away her damage. So Riot made damage Rek Sai's big contribution to her team. Nocturne was in a similar boat, then they nerfed him. Now you rarely see him because outside of damage, he doesn't really bring much to the table.

Ok your argument assumes rek wont be autoing all the time (how?) and she wont be using tunnels in jungle and bushes where enemies can see them and dispose them quickly and that they aren't wasting time laning and getting more gold on minions to deal with tunnels. You're also not seeing her easy gapcloses and aoe cc helps her jump into or out of teamfights. IMO she's still gonna be prerework Kassadin level permaban until riot reworks or nerf her kit mechanics not her damage or atleast lower the damn channel time on those tunnels, it's like 2 seconds. Rek isn't XIn or Irelia, she has ranged cc and a passive gapcloser with sustain equipped to it.

Also Noc is in a good place IMO , I jungle him alot but I dont like his low range on his ult.

M0b1us1 votes

Have you played league much? There are plenty of times where only poking will occur and you won't get to auto much. Think when you are helping your team siege a tower or deal with a siege. You might get off a few autos against some creeps, that is if the rest of the team doesn't have much clear. Or think about when the two teams are dancing around dragon or baron trying to find the right time to engage. You won't be auto attacking much then.

Wait, you know where Rek Sai will probably place tunnels. That coupled with some decent vision will allow you to have a pretty good idea where a tunnel most likely is. If Rek Sai gets behind and her team starts getting pushed, it becomes significantly more difficult to place effective tunnels. It gets even worse if they control your jungle and start placing wards in it.

Her gapcloser is on a relatively long cooldown AND she must be burrowed to use it (unless the tunnel already exists). On top of that, she MUST be in melee range to knock up, and the full knock up radius is very small around her. Rek Sai does not have ranged CC any more than Irelia (Q + E) or Xin (E alone or E + Q).

You need to educate yourself before making claims. Rek Sai's tunneling ability starts with a cooldown of 20 seconds at rank 1 and scales down to 18 at rank 5. Heck, even in URF mode with 80% CDR that would only be a 3.6 second CD. Since you brought up Xin and irelia, lets take a look at their dashes. Xin starts at a 14 second CD and goes down to 10, Irelia starts at 14 again, and goes down to 6. However, Rek doesn't NEED a target to dash to. So lets compare her dash to Ez, Liss and Gnar. Ez starts at 19 seconds, scales down to 11. Liss starts at 24, scales down to 12. Gnar (in both forms) starts at 18 seconds and scales down to 12. So after this quick comparison of non-targeted dashes, its easy to see that Rek Sai's is really nothing impressive. Also remember that Rek'Sai MUST be burrowed if she wants to make a new tunnel.

Noc really isn't in a good place. His damage is ok, but not good enough to justify having him on a team. Outside of his damage, he has a fear, vision denial and the ability to block a spell. Noc had plenty of times he was strong, but those were the days where he had a lot more damage than he does now. Noc, Shyv, Rek, Jax and even Rengar are some examples of champs that without damage honestly bring very little to the team compared to others like Lee or J4.

Yulen Xoshxius1 votes

I thought the vision the tunnels gave was the same as Zyra's seeds? It essentially gives no vision unless somoene steps on it? Also the vision is less clear than regular vision evn if it is wider range. I do agree with the other things being a bit loaded onto her, but I don't mind her so much.

Scuttler Slayer1 votes

Do these ratio nerfs make her underpowered now? Real question.

Kuroi861 votes

free Free FREE

Here's the thing, every champ has free. Stop complaining. It wasn't her "free" things that made her strong. Her damage was a little overtuned, it's a bit closer to being balanced now. Still a bit much, but it's better.

Erockandroll1 votes

Free Sustain, FALSE, she requires her Fury to heal.

Free Mobility, FALSE, Tunnel cast have a long cooldown.

Free Vision, FALSE, Her Tunnels provide no Vision, you have no Idea who destroyed them, or how many of them are their.

Bigger sight range, I find this technically false, I don't believe her tremor is actually longer, it's Just not blocked by terrain. And don't go thinking that Tremor sense is as good as normal vision. Allys can't use Target abilities, and your not even sure who's their.

Map Control, Again Not Free, It only works if you have good control of your tunnels and the enemy has not found them.

NOTHING IS FREE, EVER.

Xela Syab1 votes

I'm finding it weird theres so much defense of a >50 winrate >70 banrate champ. I'm just saying that she has all these other issues with her kit I find it odd that riot just picks at her damage. Compare her with other fury champs and she frankly outsustains, outganks, outdamages, and outmobilizes them in every regard. Really try to jungle against Rek with Shyv or Trynd and half your team will get ganked in less than 10 mins and she will have more farm than you.

Surr20plz1 votes

Her Q damage is garbage now.

RIP REK we hardly knew you.

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