Bard needs one buff to be really great.
Caretakers shrine
Cost: 100/105/110/115/120 mana>> 70 mana all ranks
This thing just kills his mana bar until he buys frozen heart.
Caretakers shrine
Cost: 100/105/110/115/120 mana>> 70 mana all ranks
This thing just kills his mana bar until he buys frozen heart.
But even then, the scaling is garbage, the speed boost is shit, and the heal is useless.
The entire ability needs reworked or buffed massively.
But even then, the scaling is garbage, the speed boost is shit, and the heal is useless.
The entire ability needs reworked or buffed massively.
Given that he can have 3 out at a time, the sustain they already give is great (If you leave them at rank 1, they ARE shit. Put two points into them before maxing Q). The scaling doesn't matter, as you shouldn't be building Bard AP, and the speed boost is just enough to do its job. I am a bard main, I can say from experience that one of his largest problems is his early game mana sustain.
The charge-up time on his shrines should be affected by his CDR.
This doesn't really change much of anything early on, but it would make the shrines scale a bit better.
[{quoted}](name=Naut A Liss,realm=NA,application-id=3ErqAdtq,discussion-id=cELgWT8E,comment-id=0003,timestamp=2015-06-18T01:12:54.176+0000)
The charge-up time on his shrines should be affected by his CDR.
This doesn't really change much of anything early on, but it would make the shrines scale a bit better.
That... is actually a good idea. On the boards. Who coulda thunk it.
You guys are really underestimating Bard. 70 would be way too good.
Bard is fine, he's starting to see competitive use, something you can't say about 30-40 other champions.
70 might be a tad much, but I don't see why we can't try just a flat 100 mana across the board.