the only thing in this game that should have % max hp true damage
are towers
are towers
I kinda disagree actually. Tanking the turret is a very important job for the tank in tight situations, and giving the turret %hp true damage will just negate one of the major reasons to even have a tank on your team (other than teamfighting)
That's my thought anyways...
tanks will still be valuable in tanking turrets, because the enemy team won't be able to focus him down as quickly.
tanks won't be better suited to tanking turrets when no ones around because no one will be able to take advantage of it
if turrets did true %, they could actually start balancing defensive items without having to worry about turrets in the equation
You forget that true % damage is the most toxic mechanic in the game and never should have been implemented to begin with.
In moderation, it could have been healthy. Like they could have put it on a long-cooldown but high-impact ability that can partially burst tanks to make it easier to DPS them to death.
But instead, they decide to allow a champion a guaranteed kill in about 15 auto attacks.
I mean, what the hell is the point of building defensive if it does nothing?
But if they did true damage then people might actually buy 
Ohmwrecker is already getting a heavy rework.
Cool. It could certainly use it. I remember when they thought about having it double turret damage. Honestly, I thought it would be cool if it's active forced it to target enemy champions when they enter it's range over minion for X seconds.
Hey thats not true!....Soraka does %max health true damage to.....herself

The two champions that have it have other abilities that make the true damage toxic. Vayne can tumble and stealth while Fiora can just say no to nearly 1 full second of abilities including everything from ignite to Taric's dazzle.
If they want to have a champ with %max hp true damage that champion needs to be immobile without abilities that make it slippery or invulnerable.
The two champions that have it have other abilities that make the true damage toxic. Vayne can tumble and stealth while Fiora can just say no to nearly 1 full second of abilities including everything from ignite to Taric's dazzle.
If they want to have a champ with %max hp true damage that champion needs to be immobile without abilities that make it slippery or invulnerable.
Wait you're saying having champions that are neigh untouchable if played well that can also ignore all forms of counter building is a bad thing? Huh, who'dve thunk it.
I like how you mention Taric's dazzle
Fiora was one of Taric Top's best matchups until that change
That's specifically why I mentioned it. Champions that would have countered her hard are now hard countered by her. Taric had the AR and CC to deal with her now that's simply a liability. His dazzle stuns himself and he doesn't have the sustained damage to deal with her. Same scenario with Jax. His counterstrike stuns himself now.
Actually, what turrets need is more raw damage and less armor penetration.
Maybe give minions back armor, then fuck with their health some. Keep that aspect relatively the same.
This would help to do the job, Max%HP True damage is absolutely devastating, speaking as a tank main, it completely ignores the fact that you built any items at all, things like fiora ult and just vayne in general mean that it doesnt matter how many tank stats you built, they are completely worthless.
Pure armor stacking (minimal health) and attack speed slows are how you counter % max health true damage.
Not to be a dick about it, but armor doesn't do shit about the true damage portion by definiton.
There is no champion in this game that will kill you with pure true damage (except maybe AP Chogath vs a squishy).
Every commonly complained about champion with true damage does more than half their total damage in physical damage. Stacking armor will not make Vayne or Fiora a non threat but it will severely limit their damage output.
Pure armor stacking (minimal health) and attack speed slows are how you counter % max health true damage.
Against Vayne, attack speed slows are the way to go, because the is auto-attack reliant to deliver that % max health true damage.
Against Fiora, the counterplay is to not allow her to hit the Vitals. If she ults you, then don't try to 1x1 her until the effect ends.
Against Garen... Don't try to 1x1 him if you are the villain.
One of the reasons minions no longer have armor is because it's harder to CS if you need to calculate the armor that minions have that will lessen your AA damage.
Calculate? Friend, if you're doing the numbers in your head while CSing, you're giving yourself waaaay too hard a time. CSing is all about familiarity and feel.
Rebalancing the health and resistances on minions while making turrets more effective against squishy champs is just meant to keep turrets clearing minions at about the same rate.
Er... no.
Mostly because tanks should be able to soak up more damage than squishies when it comes to towers. If you build squishy, why should you be taking less damage (proportionally the same, but less damage nonetheless) than someone who specifically sacrifices offensive builds for defensive stats?
Maybe for Nexus towers, but not for towers in general.
So you're saying that the game should be balanced to where
can tank towers just as well as
?
You want these guys to just jump under turret and blow you up because they don't take higher damage from turrets with their lower hp/armor?
Yes please. That's a great concept right there. Maybe just on inhib & nexus turrets (fountain already does pure damage, better than true damage; and having it on earlier turrets would be kinda OP, although I would like them to deal true damage), but it needs to happen.
I (kinda) disagree - I don't think outer turrets should deal true damage because it's just a fact that certain members of the cast are very adept at diving towers early and taking away strengths like that can have unintended consequences for the people involved. I do however think that turrets should deal additional damage if there's no other targets - so that if you're the only target available each shot you take is more dangerous, and this is an incentive to coordinate a dive with your jungler (which is more counterplay for the person getting dove, since they can have ward vision, allies can report the jungler in that quadrant of the map, etc - which gives you some warning of the dive, instead of currently where Riven will just flash under your tower and kill you by herself with no warning).
give all towers the fountain turret's damage
and then reduce damage to minions by 200%
Take that back-door scum!
#PREACH
as someone who likes vayne I'm torn. on one hand I like the idea of giving towrers %max hp true damage, on the other I don't want mine taken away either...I want to upvote but I don't feel I can.
My only problem with this is that ending games against teams with a lot of waveclear (as in enough to kill baron minions) would be a nightmare. If your tank gets shredded when you towerdive and you don't have a good splitpusher in the game you are pretty much forced to wait for 5 dragons which can really drag out the game.
No that doesn't make sense, do you really want to nerf tanks that badly?
I think that the towers should do true damage, but not %max hp true damage.
This is so that tanks can tank better than squishies, while still taking actual damage.
Let baron and dragon have that kind of max % hp true damage thing too, so teams that are ahead can't take those down too easily therefore more room for comebacks.
it should deal true dmg when the enemy has taken more then 10 shots from outer turrets and 10 seconds in an inner turret(instead this dmg would probejust ignore more armour true dmg 4 times a second isn't fun)
Turrets need to be tanked? Strange, all I ever see is level 2 and 3 people diving turrets for first blood.
Been saying this for some time now, kinda sad how most world games resolved around who got to TP bot faster and 4 man tower dived at lvl 4 while everyone on the team survived...k riot.
I'm not sure why people dislike turret diving so much. It's a skill and rewards players that understand how much damage they can deal and if they can secure the kill without dying or giving away a double. It's not easy. League is all about decision making and Turret Diving is a fine example of it.
Maybe this post was just a dig at Fiora?
It is because tower a.i. is fucking retarded lol
Ive had people diving me and the tower never even attacked them as we were fighting right under it for a whole 10 seconds.
i agree change vayne w to xin zhao q
rip me
and the only spell to deny true damage should be unbreakable will
[slayer-pantheon-thumbs]
this thread needs a few hundred thousand upvotes, have one of mine already.