New Tear Exclusivity, Ezreal, and Off Meta

I Like Teemo··2 votes·1,273 views

So i recently had a talk with a "league expert" and a roiter asking what was up with 9.6's newest change, the ability to only build 1 tear item. Having not played a whole lot since 9.3 i was a bit shocked to see that they made this change, and after reading the patch notes the reason they did it made absolutely no sense to me at all.

as the notes say "We told you that we were potentially nerfing Ezreal last patch, and we decided that targeting his Double Tear build was a better solution than directly changing him. We're putting all Tear items into one group so players can't buy more than one Tear of the Goddess (and subsequently, its upgrades). After these changes go into effect, we don't expect Ezreal to stay as super dominant as he has been, but we’ll be keeping an eye on him."

They claim that targeting his build was better then changing him, but i dont see it that way at all. In previous riot history they have been making changes to plenty items because they were "OP" in combination, dark seal heal stacking was removed big in part to it becoming one of the go to builds of a champion (that i never see anyone play anymore) that rarely saw any variation, Sinjed and slowly more and more people were adapting into their builds and with the new found dorans ring being unique most mages had started using it too, so naturally riot had to stop that then and there. Morellonomicon was changed a few times once making its 20% crd unique, (as said by Eric Matthews) but that was another item that mages had adapted into builds, heck ive seen old clips of people building 3, 4, 6 of them as a joke from time to time but the standard of having 2 was pretty common Sunfire cape, if anyone remembers wayyyy back 6 sunfire cape evelyn and twitch was a thing people abused to so thats something else they fixed but this one was very much targeted at 2 specific characters other than the previous examples

So why tear of the godess and her 2 forms for Ezreal, well i can get where riot is coming from fixing a build around a champion, but why not the other way around? Ezreal is one of the only champions i can think of in recent times that has Manamune in his core build, all the other main builders got pushed slowly more and more away. Jayce had his mana costs lowered so he could focus more on early damage like lethality, and Varus slowly evolved away from his caster days and lethality is the new style for his non on-hit style. So whats stopping riot from doing this to ezreal?

It would be so easy as to change 1 word on his ability text "and -> or" this way players can still play Ezreal however they like, as a mage or a carry and even in the jungle with lethality, but just not both or all 3 at the same time. His basic scale AD and AP currently so changing them to AD OR AP really doesn't have a drawback in my honest opinion. Adaptive ability scaling is something riot really has yet to tap into, and besides there is already rune support for this, and auto attacks have been doing it for years, dont see why you cant do it for a champion.

Double tear builds, sure while they are not common and are rarly seen in ranked or competitive play, you must acknowledge there are plenty of champions that at one time or another have pulled this off. Ryze, Kassadin, and Viktor all have several videos on youtube explaining them. Several other champions have kits that are ad and ap based, and now with this mastery Trancendance, mana cdr stacking builds are played by all kinds of champs, especially in urf Malphite, ashe, gangplank all have these shared idea builds of staking. I bet eventually people will jump on other characters with it too, ekko and kaisa standing out in my mind. (for those wonder that build looks like this persay on ashe item 3048 item 3043 item 3110 item 3813 item 3151 item 3110 and on malphite item 3048 item 3089 item 3110 item 3110 item 3025 item 3043 )

So i dont see why one champion being over-tuned to something already existing was not addressed a long time before now, its not like this x2 tear build suddenly appeared 2 weeks ago and now they have to undo it, its been in the game for as long as both the items have existed.

Im very visually in protest over these changes and hope that they are undone and a direct change is put onto ezreal instead, because there is no reason to kill such staples of off meta like this.

item 3070 item 3070

9 Comments

CamedInYourBoi1 votes

He was the only one even attempting the build and successfully reliably applying it. Double test nerf makes the most sense without removing ap ezreal because ad ezreal decides to double dip

I Like Teemo1 votes

{quoted}

He was the only one even attempting the build and successfully reliably applying it. Double test nerf makes the most sense without removing ap ezreal because ad ezreal decides to double dip

Adaptive Ezreal q and ult scaling is the solution

CamedInYourBoi1 votes

[{quoted}](name=I Like Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=boRWY7QT,comment-id=00000000,timestamp=2019-04-17T04:22:18.614+0000)

Adaptive Ezreal q and ult scaling is the solution

he'd be the only champ with that mechanic. Not that I'd thing it's bad, but then the argument could be made as to why not EVERYONE is adaptive.

I Like Teemo1 votes

{quoted}

he'd be the only champ with that mechanic. Not that I'd thing it's bad, but then the argument could be made as to why not EVERYONE is adaptive.

to some extent all champions have adaptive damage from their auto attacks so i dont see why an ability wouldn't be so bad.. would be cool to one day see a fully adaptive character like this but maybe ezreal could be beta test platform for such things?

Kalikain1 votes

[{quoted}](name=I Like Teemo,realm=NA,application-id=3ErqAdtq,discussion-id=boRWY7QT,comment-id=00000000,timestamp=2019-04-17T04:22:18.614+0000)

Adaptive Ezreal q and ult scaling is the solution

The issue was ezreal could hit someone with a Q, and do 60-80% of their hp with only 3 items. Even against tanks, and his cooldown is short.

So Riot had two choices. Just remove the double tear build, that really only he did and didn't NEED it to be good. He just did it to be op.

Or completely change ezreal, destroying his Q early game, making his lvl 6 engage quite garbage which would result in his win rate plummeting to 44-46%. As we have seen him hit a few times when they changed things around.

All they did was analyze pre double tear ez build and post double tear ez build and just put him back to where he was comfortably sitting at.

IM ON SHAC0CAINE1 votes

The nerf was an error and he is now stronger then ever. He really needs a mid game nerf and so Riot should target his spells cdr and/or ratio. He is too safe*, bursty and has too much dps at the same time.

*(they should nerf gauntlet slow for ranged even more)

I Like Teemo1 votes

just remove 1 infinity stone lmao

iiGazeii1 votes

Now if only Manamune was viable on a champion other than Ezreal.

I Like Teemo1 votes

its fine on lots of champs, but like i said in the post "all the other main builders got pushed slowly more and more away"

hes kinda the only one that repeatedly builds it anymore and id its such an issues that (mainly he) gets to utilize both, just remove it then

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