Shaco Changes that should happen
shaco isnt really op right now, nor up but the proposed changes here would be for the sake of counterplay changes to force people to react to counterplaying vs shaco
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shaco Q no longer gives CDR for using it then AAing the enemy champion, instead it gives 1 second of CDR to his Q eevry time he lands a backstab on an enemy champion (clone back stab counts as well). this makes him have a higher potential Q CDR but at the same time can be prevented by not letting him backstab an enemy champion, and backstab has a 2 second CD early game and a .8 second CD late game.
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Q now also doubles back stab damage if shaco deals a backstab within 1 second of exiting stealth
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his W (jack in the box) now has ward hp of 6 hp. these wards take 2 damage from aoe and 3 damage from a direct AA from an enemy champion or larger monster, 1 damage from minions and smaller monsters and 6 damage from epic monsters and towers
this change is to prevent people from being able to instantly kill his boxes without even realize they are there, i have had this happen many times, this change FORCES people to either tank the box of actually look at it instead of instantly killing it with aoe, not even realizing they did so half the time.
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shaco W no longer goes into an active mode (5 seconds left to live) when revealed by a control ward or sweeper effect. instead while they are revealed they will no longer trigger a fear when activated.
the purpose of this change is to prevent the stupid 'counter play' of turn sweeper on and ignore all boxes. now the enemy has to chose to kill them, walk into them to put them on their active life span of 5 seconds (no fear while revealed), or ignore them and have to worry about them later when they are not revealed. using a free item should not negate 1+ minutes of set up for a multi box set up, the enemy should have to at least react to them being there similar to teemo shrooms, jhin traps, or idk how EVERY other trap in the game works in response to sweeper/control ward... shaco's W is currently the only trap that actually DIES from sweeper/control ward alone, the enemy shoudl have to react and perform counter play to them, not just pop sweeper and forget for the next 10 seconds and it kills the boxes...
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E should only slow if being used on an enemy that is running from shaco (back turned to him) and its ap scaling should be reduced by -20% but it can now trigger backstab regardless of its internal CD on the target (so no slow and less damage if used on a target facing you) this backstab effect is calculated on cast of E and not and when the ability lands
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shaco's R now passively reduces the CD of his backstab passive by 20/40/60% per rank on top of its current effects
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shaco clone boxes hp is now a 10 ward hp (still shared hp) following the mechanics of W except they take 10 damage from epic monsters and towers instead of 6
these changes emphasize shacos backstab oriented play style, forces people to actually react to his boxes, and opens more counter play vs shaco to prevent his damage by facing him instead of letting him hit your back. it also forces people to respond to his boxes instead of ignoring them while maintaining a fair balance of them losing their CC whole being revealed by its current forms of counter play without the counter play being ridiculously brain dead of use item then ignore them.
edit to fix a few typos ( i doubt i got them all but i tried)