Revert The Trinity Force Change
For those unaware, this used to be the old Trinity Force's stats
+250 Health +250 Mana +25 Attack Damage +15% Attack Speed +10% Cooldown Reduction +20% Critical Strike Chance +5% Movement Speed
It used to be a great item, however extremely niche because of the critical strike chance, meaning champions that use ability empowered autos would rarely buy this item unless they were ahead. When patch 6.11 came around, Trinity Force was changed to what it is now
+250 Health +250 Mana +25 Attack Damage +40% Attack Speed +20% Cooldown Reduction +5% Movement Speed
The crit was removed, cdr increased by 10%, and attack speed increased by 25%. This meant that that champions who usually would not buy this item due to them not synergizing very well with it, would now excel with this item. The attack speed buff meant better trades, as well as the cooldown reduction increase making it so champions like Hecarim and Nasus would really enjoy buying this item. However there is a problem. This item was very good, so champions like Ekko and Fizz started using it. Their on-hit damage along with the cooldown reduction and attack speed made it so that out trading these champions is almost impossible, as they attack multiple times for a lot of damage and can run away with their low cd abilities and phage.
Hecarim was never ''busted'' before the Tri rework, it was after it that he started to get more attention, same with Bruiser Ekko and Bruiser Fizz and even Bruiser Yasuo, and Nasus, the change made these champions with these items overbearing.
I'd like Riot to consider reverting the Trinity force change
YES GIVE ME THAT CRIT
and
, but I think I'll have withdrawal symptoms from the extra cooldown reduction.
and
Yasuo to come back to the meta? Because even as a Yasuo main, getting 100% crit with just these 2 items and still have the ability to build tank and deal good damage even w/o IE was pretty obnoxious, even for me.