An idea for Syndra's passive that could potentially help her
So, ricklessabandon shared on his Twitter an upcoming Syndra change that reverts the MYMU change to her Q passive. Instead of lasting 2 more seconds, it will deal 15% bonus damage to champions again.
I think it is a good direction, but it doesn't change the fact that Syndra doesn't have a passive for 9 levels. So here's an idea: what about making her passive bonus scale with the ability rank? It could work like this:
- Q - Dark sphere: deals 3% bonus damage to champions for each rank, for a total of 15% bonus magic damage at rank 5;
- W - Force of Will: deals 4% bonus true damage for each rank, for a total of 20% bonus true damage at rank 5;
- E - Scatter the Weak: each rank makes scatter the weak's area of effect 10% wider, 50% wider at rank 5;
- R - Unleashed Power: R's cast range is increased by 25 for each rank, for a total of 75 bonus range at rank 3.
Numbers may be a bit high and she could become a lane bully again (oh please yes), but it would help her during early game and could potentially change the way she's played. Right now you 100% of the time max Q, but she could start putting points into Q/W/E based on what she needs = more flexibility.
It would even fit her thematically, since she gathers power through her abilities' rank and not once those abilities are at maximum rank.
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So instead of just making her Q deal extra damage, make her Q send some dark lightnings out that hit the closest enemies in a (very) small radius around the sphere that deal the bonus damage instead. Make some sick dark visuals and add some cool sound to it...
There we go, that would be a Q passive that would basically function like her current Q damage bonus, but feel way more impactful even if it isn't in reality.