Why are masteries level-locked?
I can sorta understand rune levels being locked but why masteries? All it does is intentionally make it harder for new players.
I can sorta understand rune levels being locked but why masteries? All it does is intentionally make it harder for new players.
Sense of progression in the game and makes it so new players aren't overwhelmed. I can understand how it can be a burden for smurfs, but for new people, it helps them learn the game one piece at a time.
My reasoning would be that most new players join because they have friends that already play who can point out which masteries they want to go with and why, since Rito really does a terrible job at onboarding.
telling people does not mean they understand though/ or have learned
I've always thought it was to give smurffs harder time to play lmao.
i can see how masteries can be overwhelming, i have a friend already at leve 23, who is still not sure about how masteries influence on his gameplay, the game already have enough features that can be challenging to learn if you had never play games like this
but i also feel is more overwhelming knowing you get a masterie point per level and know knowing where that masterie will fit, that have all the point you can have already and just mess up with them and see the results