Should your LP Gain/Loss be based off your score instead of MMR?
Currently the ranked system, as far as I'm aware, gives you LP gains and losses based on the mmr of everyone in the room. This is predetermined the moment you get into champ select. Unless they've changed something when they released dynamic queue, I'm guessing this holds true. Should ranked LP gains/losses be determined by score instead of MMR though? Especially because of dynamic queue where it's so easy to boost your friends that are premade. At the very least, if people got boosted to an unreasonable elo, they would have a much harder time maintaining their rank if they only gained a few points per win and lost a lot for losses if they did badly.
It might also contribute to the smurf problem, where smurfs get ranked up faster, making it harder for them to boost their friends ;-; Thoughts? ;-; don't crucify me pls