Flash vs Teleport

Håppy··15 votes·5,496 views

The last time that summoner 4 was changed (in regards to a serious gameplay update): V1.0.0.152 Cooldown increased to 300 seconds from 265 seconds. Summoner's Insight mastery 2013.png Summoner's Insight is now calculated after other Summoner Flash cooldown reductions.

The number of times that summoner 12 was changed SINCE FLASH WAS LAST TOUCHED: 8

Riot Games: "Everybody starting to take Teleport is a problem, no summoner spell should be such a must-have that it becomes meta on almost all champions."

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HEY RIOT WANNA TALK ABOUT SUMMA THIS? SOME OF-- SOME OF THE FUCKIN' FLASH? WHY DO YOU NOT TOUCH THIS SPELL. Teleport has a FULL MINUTE LONGER COOLDOWN THAN FLASH. it's the LONGEST SUMMONER COOLDOWN IN THE GAME. You may as well delete it. It's obliterated top lane (Ignite is the must-have, if you don't have it you lose because of how overbuffed it is), mid laners lose out on taking it, it's actually a massive waste of a summoner spell slot now.

12 Comments

KVbqbFsC8e6 votes

Nerfing flash would make non mobile champions unplayable.

PerfectPower5 votes

[deleted]

Disulfiram2 votes

Actually, since the general consensus (judging from the hot topics on the Boards) seems to be that the game is not balanced at all right now, this might be the ideal time to rework Flash. You can't make something a mess if it's already a mess. :p

DW Diana5 votes

TP is a split push tool that has recently become a must have to enable a quick return to lane due to some having excessive wave clear speeds when compared to their counterparts. This started with runes reforged due to a lack of viable keystone for some mages that used to take ghost for roaming taking tp instead with unsealed spellbook. It progressed to being a requirement for most midlaners from there to combat this, and then spread to bot lane late in spring split/MSI, first with supports, then with the nerfing of their standard summoner, adc's.

Cause and effect.

Flash on the other hand is a key escape for any champion, immobile or not. To take this away would doom any immobile champion and give even greater advantage to the hypermobile champions that are currently the "meta". While I don't disagree with your point; that flash has been "required" for far longer then TP, I also feel someone should point out that neither your view of nerfing flash, nor riots view of nerfing TP are resolving the cause, and therefore will not result in a long term solution to the effect. Flash is a requirement, and therefore should not be changed. TP on the other had is a requirement, and it should not be.

In truth it is cause and effect, and more precisely the combating of effect rather then cause, that has lead to the current meta and ultimately the state of the game. In my profession this is called Root Cause Analysis, and is this seasons greatest failing for riot.

Hopefully they will look towards remedying this before season 9 starts.

-- Loki --

DuskDaUmbreon2 votes

Flash is too ingrained into the game to take away. Any nerf to it would have to be immense to even begin to dissuade people from taking it, because the rune is just too damned useful.

We'll basically never see Flash go away from the norm unless it's just made absurdly weak or outright deleted. There's just no way.

GodlyBane1 votes

if they nerf flash it would literally be a nerf to 99% of the playerbase rofl

Noor Sakata1 votes

I already posted something about this when Heal got nerfed and ignite got buffed , got +30 Downvotes

Hong Kong Annie1 votes

The problem is flash is such a balance cruch that the game wouldn't function without it.

Håppy1 votes

Wow I wonder how that happened. Riot..

Colton1471 votes

Laughs in Singed Hecarim

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