Fixing Champion Skills To Make Sense
Some skills I have noticed lately are a massive factor in the unbalancing nature of LoL of lately. I am only going to name a few as I could think of how to fix ALOT of "broken" champ skills that would make the "no skill/no talent" champions require skills and talent. 1) Veigar's passive- should be changed into where you MUST kill the champ to get the increase to his ap score as it is not really difficult to hit people. i mean for example ezereal is a massive skill shot champion and i land 85% of my shots if not more and its simply because i use gamer common sense and aim where they are going and not where they are. second skill- caitlyn's ult. yes yes i know she is a "sniper but i believe that it should be able to not only be intercepted but dodged as well or make it where minions can intercept it as well as champions because come on now....this is not "wanted", we are not a fraternity of assassins able to "bend the bullet". 3) i think that shacco's jax in the box's are inferiorly weak to such as teem's shrooms or jhin's flower things etc. ive seen and been in many matches where it takes 2-3 seconds in rl time to drop a shroom while the jack in the box is dropped litterally in 1 second. i think that either the damage of the box be upped to match the others or the damage of the others to be lowered to match the box. now i know that alot of you wont like these ideas but honestly i dont care because to me it shows fear. fear of a game where you cant rely on broken balancing to "be good" but must actually rely on talent, skills and your team working together as one instead of being a 1 man show.