[Concept] Ezreal Rework - Artificer
Passive: Artificer
When Ezreal takes down an enemy champion or a large/epic monster, their essence is absorbed into his gauntlet for later use.
Essence is absorbed into one of three slots, and Ezreal can click on a filled slot to consume the essence over 45 seconds to gain it's bonuses.
Dying causes Ezreal to lose all essence. Ezreal cannot have multiple of the same champion's essence.
Using essence will not free up a slot until the essence has been fully consumed. Ezreal can have all three of his stored essences active at once if he so chooses.
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Taking down an enemy champion causes the gauntlet to absorb their passive. Essence lasts 5 minutes. There are exceptions.
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Aatrox essence grants Blood Thirst.
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Bard essence only grants Meeps and not chimes. Meep effects are identical to the current effects of Bard's meeps.
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Cassiopeia essence grants half the movement speed boost, but does not impact Ezreal's boots.
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Ezreal essence grants one random essence from his gauntlet.
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Fizz essence grants the passive portion of seastone trident.
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Gnar essence grants his current level of hyper.
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Graves essence causes Ezreal to gain a stack of True Grit upon casting Arcane Shift.
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Tentacles spawned as a result of Illaoi essence will attack when an enemy is struck by Mystic Shot.
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Ivern essence does not prevent Ezreal from fighting jungle camps, but does allow him to create groves. Groves can be cleared by either Ezreal or Ivern, even if the Ivern essence has worn off.
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Jayce essence grants Ezreal 20% bonus movement speed for 2 seconds after casting Arcane Shift.
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Jhin essence grants the current level of Captive Audience's passive.
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Kalista essence does not grant Ezreal access to a black spear.
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Karthus essence does not allow you to use Arcane Shift while undead, but does let you basic attack.
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Essence from a base Kayn grants the passive of whichever form Kayn currently has more soul essence for.
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Kindred essence grants Kindred's current range bonus, but none of the other bonuses nor the ability to mark enemies/jungle camps.
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Kled essence grants the current level of Violent Tendencies.
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MF essence grants the current level of Strut's passive.
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Nidalee essence causes Arcane Shift's bolt to prioritize champions struck by Mystic Shot.
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Ornn essence does not allow Ezreal to purchase masterworks.
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Rek'sai essence grants tremor sense.
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Renekton essence temporarily grants Ezreal a fury bar in addition to his mana bar. Filling it to a level that would cause an empowered ability upgades his next cast by one ability level.
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Rengar essence temporarily grants Ezreal a ferocity bar in addition to his mana bar. Filling it to a level that would cause an empowered ability upgrades his next cast by one ability level. The empowered spell does not have a separate CD from the normal spell. Does not allow Ezreal to leap.
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Rumble essence temporarily grants Ezreal a heat bar in addition to his mana bar. Mystic shot generates 20 heat, other basic abilities generate 40, and Trueshot Barrage generates none. While in the danger Zone, Ezreal does 25% bonus damage with his abilities. Overheating has the same effects as it does on a Rumble, but will cause Ezreal to lose this passive.
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Shen essence does not grant a spirit sword.
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Sion essence does not grant on hit damage while undead.
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Sona essence grants Ezreal a passive 10 (+1 per level) AD and AP.
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Syndra essence upgrades Ezreal's maxed out spells by one skill level.
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If Ezreal has Taric essence, Mystic shot does not proc Bravado.
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Thresh essence grants the current level of Flay's passive, with the same number of souls as Thresh.
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Tryndamere essence temporarily grants Ezreal a fury bar.
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TF essence grants the current level of Stacked Deck.
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AP gained from Veigar essence cannot cause adaptive effects to swing towards magic damage without AP from items.
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Viktor essence causes all of Ezreal's basic abilities to gain 150 range.
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Yasuo essence only grants Resolve.
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Yorick essence spawns mist walkers instead of graves.
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Zilean essence grants an instant 300 XP bonus to Ezreal on consumption.
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Zyra essence spawns lasher plants instead of seeds.
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Taking down a large/epic monster causes the gauntlet to absorb their buff.
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Taking down red buff grants Red essence instead of the buff. Consume to gain red buff.
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Taking down blue buff grants blue essence instead of the buff. Consume to gain blue buff.
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Dragon essence grants you an additional stack of its buff.
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Baron essence grants the stats of Baron buff and empowered recall, but not the minion aura. Stat gain is halved if you still have the actual baron buff on you.
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Herald essence grants empowered recall.
Q: Mystic Shot 5 second CD, 30 mana
Fire a bolt of energy in a straight line, dealing 25/55/85/115/145 (+1.15 AD) (+.4 AP) adaptive damage to the first unit hit. Hitting a target reduces all remaining ability CD's by 2 seconds.
If a champion was struck, 20 (+5 per level) (+.2 AD)(+.2 AP) of their health is marked as analyzed, lasting 12 seconds. Taking damage takes from non-analyzed health first. If a champion dips into a threshold in which they only have analyzed HP, Ezreal absorbs their essence.
(Note: this no longer applies on hit effects. That said, it is classified as a singe target spell, and will still proc muramana)
W: Essence Flux 20 second CD, 75 mana Passive: Ezreal gains 6% (+1% per level) attack speed for each occupied essence slot.
Active: Sends a beam of energy in a line. Allies struck gain 10% movement speed and any of Ezreal's active essences for 4/5/6/7/8 seconds. Enemies struck take 60/105/150/195/240 (+.8 AP) (+.2 AD) magic damage.
E: Arcane Shift 20/18/16/14/12 second CD, 60 mana Ezreal blinks to a target location and deals 80/130/180/230/280 (+.5 AD) (+.75 AP) magic damage to the nearest enemy.
R: Trueshot Barrage 120 second CD, 100 mana
Fire a wave of energy in a line with global range, dealing 275/450/575 (+.5 AD) (+.5 AP) magic damage. For each unit hit, this damage is reduced by 10%, down to a minimum of 30%.
Any champions struck have all Analyzed HP removed.