Please stop giving carries pure utility skills
Another carry gets an ability that he has no right to have. And yes, I did notice the "ALL" part, but still, we can ALL guess what numbers and %'s to expect on those standard abilities.
1st of all I would much rather see more specialized champions whose kits would make sense and actually promote teamwork instead of those self sustained overloaded kits where champions have absolutely everything they could ever wish for to snowball out of control and snatch kills from under turrets at early levels.
But most importantly every time you give a carry pure utility skills you overload other parts with damage to compensate.
Let's look at
: 1 utility skill with no dmg and 1 mobility skill with very low dmg... In the end we get 40% armPen on ulti and double crit. Then there's
: 1 pure utility skill and ulti with no dmg. And what does she get for compensation? You slapped %maxDMG on top of that utility skill and literally infinitely powerful rend.
,
,
,
and
have similar problems. Although
,
and
had been nerfed into submission.
So overall what I'm trying to say is - leave utility for supports and, maybe utility mages in midlane or make more utility junglers like
. Start specializing champions in fulfilling some role and giving them actually uniques skillsets instead of giving them every tool you thought they might need to get that penta. Trim all that unnecessary fat that grows out of control with every new champion. And, for the love of god, stop using words like "Power fantasy" when you are talking about competitive game. Why is this even a thing?
or short range version
