We need more rune choices.
As in: Keystones, the runes below, and the shards. If people want for more diversity, then surely you can add more.
Suggestion: Add more Keystones to Resolve, Sorcery and Inspiration.
While easier said than done, it would give more incentive to choose those three compared to Precision and Domination.
Keystone Ideas:
Sorcery: Deathfire’s Ward. Enemies you damage with basic attacks and spells slowly built up charges (1 per basic attack, 1 per enemy you damage with a spell or ability). Once 100 charges are met, the next time you take damage, you get a shield blocking 40 - 280 damage. This has a 35 second cooldown, in where you will not build charges until it refreshes.
Resolve: Shield Wall. All attacks taken in the front are reduced by 10%. Effect is halved on the sides, and effect is null at the back.
Inspiration: Philosopher’s Eye. All wards you plant have an extra health point. Your ward limit also increases by one.
Another suggestion: Let us choose what stat shards we can take.
I know they want to promote the stat shards for three categories, but why can’t we just pick and choose from a larger list? I can choose the CDR, health and armor, but why can’t I just pick MR, armor and health instead? Same thing for all our damage. Instead of forcing myself to pick a health rune, why can’t I choose two adaptive forces and attack speed, or three attack speed, or three adaptive forces?