Question about Fury and balance issues with my champion concept?
Just wondering since I'm creating a champion based around a concept similar to Fury. Does Fury reset to 0 upon death or does it stay where it was? I'm curious if my champ should have a reset to his resource upon death or not.
I am working on balance issues with my champion and not wanting people to think he is too OP.
He gains his resource (Spirit) passively, per attack, and per ability as long as the attack and or ability hit. His ultimate grants him buff bonuses and drains his Spirit (10 per second) and doesn't gain any spirit passively, on attack, or on ability. I would've kept the spirit gain on attack and ability, but due to the skill giving a passive (Extra damage against summoned enemies: Ghouls, tibbers, dead champs, etc) and the active giving bonuses to MR, attack speed, movement speed, and bonus magic damage on basic attacks I didn't want it to last for too long. Maybe I should add back in the ability to still gain spirit? It's 2 on attack and 3 on ability if they hit, but with the attack speed bonuses from his actual passive and his active on the ultimate it could lead to some pretty broken and prolonged ultimate time.
What are peoples thoughts? Is this the right place to post this? I was thinking so since this is gameplay and balance, but if it belongs somewhere else can it be moved?
Anyways, thanks!