An Idea For An Aatrox Rework
Passive: Darkin Warlord
- 6 / 9 / 12 / 15% of all damage that Aatrox receives is converted into damage-over-time. Nearby allies are inspired by Aatrox’s presence, receiving 50% of these effects. This scales multiplicatively with Death’s Dance instead of additively.
Q: Dark Flight - Cooldown: 14 / 13 / 12 / 11 / 10 seconds - Cost: 20 / 40 / 60 / 80 / 100 HP
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Aatrox takes flight to a target location, dealing 70 / 115 / 160 / 205 / 250 (+ 8% bonus HP) physical damage to all enemies in the area. Enemies in the epicenter are also knocked-up for 1 second.
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Aatrox and his allies then gain 20% movement speed towards enemies for 1.5 seconds.
W: Living Sabre
- Passive: Aatrox’s blade drinks the blood of his foes, causing his basic attacks on-hit to grant Aatrox 3 / 4 / 5 / 6 / 7% attack speed and 1 / 1.25 / 1.5 / 1.75 / 2% lifesteal, stacking up to 5 times.
E: Blades of Torment - Cooldown: 6 seconds - Cost: (30% AD) HP - Acts like Tiamat: Cleave
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Aatrox slashes his blade in a semi-circle, dealing 20 / 40 / 60 / 80 / 100 (+ 60% Total AD) physical damage to all enemies struck and slowing them by 30 / 40 / 50 / 60 / 70% for 2 seconds.
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His next basic attack pierces in a line through his target, dealing 20 / 40 / 60 / 80 / 100 (+ 60% Total AD) bonus physical damage and applying on-hit effects to all enemies struck.
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Basic attacks reduce the cooldown of Blades of Torment by 1 second.
R: Massacre - Cooldown: 90 / 80 / 70 seconds - No cost
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Aatrox draws out the blood of his foes, dealing 200 / 300 / 400 (+ 100% AP) magic damage to nearby enemy champions and fearing them for 1.25 / 1.5 / 1.75 seconds.
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Aatrox gains 125 range and doubles Living Blade’s effects for 10 seconds. Nearby allies also receive 25% of Living Blade’s current effects (or 50% of normal effects, essentially).