[{quoted}](name=Plasma Servant,realm=NA,application-id=3ErqAdtq,discussion-id=bFd9AHpd,comment-id=000d0000,timestamp=2015-03-13T03:03:32.782+0000)
There may be some things somewhat off, but if you ever play aram, and you see a team heavy in ad, they shred turrets, while a team heavy in ap, take forever to take a turret down. It needs balance. If 100% of AD items hit turrets with basic attacks, and you can easily have attack speeds of 2/second and 300 AD, then you are going to do way more damage to turrets as an ad than as an ap (even if you had 700ap, you still only have .7 attack speed if that ... translates to 196 damage/second to structures ... an ad with just 250 damage and a.s. of 2/sec gives 500 damage/sec to the same tower. AD's have multiple items that increase attack speed and are geared toward AD champs, add to that life steal works for basic attacks while spell vamp only works on spells (think of poor teemo that has only 2 damage spells that proc spell vamp ... his q and r) and ap champs are always at a disadvantage unless they snowball into insta-kill champions (which I also think is no fun, unless the damage is inversely proportional to survivability at all levels).
If you have 2 attacks per second and 300 AD, odds are you built NOTHING but damage, with perhaps some lifesteal. No defenses. So then a mage comes along and presses Q once and BAM. You're at half your health. If he presses his other three abilities you're dead outright, because he does damage insanely fast, and likely stuns, binds or knock-ups you as well, preventing your retaliation. Oh sure, this isn't always the case, but in general, THIS is the tradeoff. AD champs do strong damage with their Auto attacks. AP champs do strong damage with their SPELLS, which are often equal to or superior in range to your auto attacks, and provide either damage over an area or some form of utility and CC. Do they push towers slower? Yes. Cant they poke a whole team off of a tower so their friendly adc can do damage to it? Yes. Can they just blow you up and then push the tower themselves a little slower than you could? Yep.
There are AD scaling casters in the game, but their abilities are usually more limited in things like range and utility. What you're suggesting would make mages into adcs but likely decidedly better, since they'd still have all their poke and utility abilities. We may as well make them all tanky too, since it's not fair tanks can survive a bit of burst and these poor squishies can't. But then the tanky AD caster with the best abilities will be the one always picked, so to make it REALLY fair, we'll have to give all champions the exact same abilities. In short my friend, you are an idiot and you clearly do not understand this game or how the roles within it work.