[{quoted}](name=Don Pavoni,realm=EUW,application-id=3ErqAdtq,discussion-id=AZkwuo5E,comment-id=0012,timestamp=2016-01-30T13:50:54.079+0000)
No, League isn't about not dying! Neither is it about kills. It is about Objectives.
Not dying does shit for you and your team if it means you just surrender one objective after another and never play pro active. No risk no gain, and while you shouldn't go overboard on the risk, never risking anything simply gets you nowhere at all.
Most bad players i see in my games are bad because they follow that stupid don't die idea. It's those adc that are to afraid of anything so they get a total of 3AAs done in a teamfights and then run away as only survivor, ending the game with less damage dealt to champs than their support.
It's those malphits that stay behind their carries till the end of the fight and then use the ult to kill a low health target and run away afterwards.
Sometimes tradeing your laife for something bigger is a good thing, even a needed thing.
Drawing 3-4 man top as splitpusher and evt dying is perfectly fine IF your team can get dragon+tower or something like that on the otherside of the map, as they are 4 vs 1-2.
Initiateing a fight often ends with a death for the initiator, but a won fight for your team. Unless you play a counterengage comb, ahveing the initative on your sight and chooseing then and how to engage is a big advantage, but people that are afraid of dying often will hesitate to engage when the opportunity shows, as that often would mean you loose 1-2 members, but take3+from them, which leads to a powerplay on your team, leading to objective, which then lead to victory.
Sure, chaseing for kills and dying over it is a bad idea, but generally saying not dying is the key is just as wrong.
I like that philosophy.
It's true. If you died: Ok, you did something wrong. You should have probably move better, kite better...I don't know.
I am trying to do this better now because I was within this stupid philosophy of not dying and because of that not improving. Try things, go for big plays ! It's like this that we will all improve: by making mistakes. We will learn how to control those champions and maybe, someday, be a pro with fantastic moves with some of them.
Ok, just don't try a new champion and doing that in rank. XD' But you know what I mean.
It's pissing me off when I am a tank, a support and the adc just playing passively, not aa'ing a lot resulting in me probably dying when engaging or, by any chance, surviving low health. So, I am trying to be agressive and active when I am playing a carry role. Showing respect for when I am on the other side. ^^
I think people are affraid of dying, of making mistakes because they think the others members of their team will be piss. Ok, if they just ran through 1v5. Yeah, it will be a good reason. But if they done well and just being outplayed by a better player on the other side. What's the problem ? For example, assassins tend to die a lot because they focus the carry. The carry will probably died but the assassin too. But the carry gone and the rest of their team using all of their spells on that assassin, the other 4th members can do something. ^^
PS: Sorry about mistakes I can make in English.