A reasonable compromise on Twitch nerfs
So a lot of people are complaining about Twitch lately. I personally think that the problem is in ardent censer supports and the strength of blade of the ruined king. But if the rat must be nerfed, here's what I consider as a reasonable balance change.
So a lot of people were complaining about how much Twitch E is doing early. I really don't think that this is the issue. Look at this clip and skip to like 3:10. https://www.youtube.com/watch?v=GaZWczt9F20 Notice how Vayne horribly miss-stepped and ate a full stack twitch e. Now notice how much damage it did. Barely any. You could factor in the Janna shield, but that only blocked autos, and not the twitch e. Someone like a lucian could have done his full combo and half-healthed vayne. Now look at this clip and skip to 1:46. https://www.youtube.com/watch?v=fFk93zESf-U Notice how if Twitch miss-steps, he can be punished very easily. Doublelift did not die, but that resulted in him being zoned off of a couple waves of cs, losing out on a ton of gold. He has no way to re position himself immediately, and his health is fairly low level 1: http://leagueoflegends.wikia.com/wiki/List_of_champions/Health Notice how Tristana has more health than him level 1 even though she has the longest range re-positioning tool of any adc in the game. But apparently Twitch's e is overpowered. So here's what a propose. His attack speed, similarly to Caitlyn, should be lowered a bit. Currently his level 1 attack speed is 0.679. This should be lowered possibly to something more like .63 or something. Than, reduce his attack speed growth per level down from +3.38% to like 2.5%. I don't actually know how much this would affect his attack speed, but the general idea is to hit how easily he can apply stacks.