Mobility of the ADC

PrimalAstaldon·1/12/2017, 11:28:10 PM·2 votes·1,217 views

ok so here is another post talking about how rough it is for the adc role. And before all the flame, suck it up, or find another role comments hear me out. I actually don't think the reason the ADC role is in a particularly rough spot is because of lacking damage or anything like that. But because of how mobile everyone else (specifically assassins) compared to the marksmen. If you take the most mobile marksman for bot lane which I feel are Corki Lucian and Ezreal. Put them against Leblanc Talon Akali or if you even look at fighters Camille Fiora Hecarim. The mobility plus the forms of slow or cc makes a huge difference. which I know what the response will be, "stop getting caught out", or "stop going solo". But that is where the problem is. even if your with your group just these 6 I picked they can skip your front line and got straight for you, and on top of that there is no guarantee that anyone is actually going to peel for you. So you try to kite but they have some form of slow, cc, or can just keep hopping back to you like Akali R or Fiora Q . So there is no real way to kite. And this isn't including anything that just instant bursts you, or if your playing a marksman that doesn't have that mobility.

    As much as this is a team game not everyone actually has the team mentality on here (obviously). So trying to rely on a team to provide cc or peel to let you actually survive for the team fight (which is basically the sole purpose of the adc) doesn't really work out a lot of the time. There have been countless times where in the team fight I end up having 1 or two enemy champions just dive past the front line and go straight for me and I can't kite them because of their kit or I just get blown up while my team is diving into the rest of their team. So I'm dead basically for the whole fight. and if we lose they flame me because I was killed even though there was no real way for me to do anything since I have no way to cc or peel for myself.

  To top it all off after the match rather its win or lose you go to the damage charts and as the adc I don't have very high damage because I was focused in every fight (which is part of the role I get it), but my team will flame for it. Even though there was nothing I can do about that. And I know there are several champs that can be kitted and adc will run over. But with the way a lot of champions are there's a lot of mobility to counter that kiting. and with the way a lot of the new Champs have been coming out and the rework of ![Warwick](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/Warwick.png) it looks like the mobility trend is going to keep coming.

I understand that there is this fine line of having a adc that's too mobile and impossible to catch. But right now it really feels like we are sitting in a spot for adcs where you just get insta-bursted before the fight even actually starts or you get chain cc'd to death and there's nothing you can do about it. Then you have to deal with your own team flaming you because you died and we lost the team fight because of it. 

And like I said before I don't think this is a damage issue or anything along those lines. It's just a getting chased down and insta-bursted before I can do what I'm supposed to do type of deal. Now this might be a little on the side of having people say that it'll be abused but I think it would be good to give an item that has an active that for a certain amount of time you get a burst of movement speed increase like how item 3142 is. Except a little bit more of a core adc item. Now it wouldn't save you from the burst but if you did survive any burst you can at least have more of a fighting chance to kite and either get away or hopefully have your team turn and peel them off of you to turn the fight around. You could even set it up for it to have a unique active with item 3142 or have it set up on its own unique active and it only give you the speed buff going away from the enemies. or an adc equivalent of item 3152. Just something to give a little more mobility to adcs without them becoming stupid strong but give them more survivability.

I'm sure someone can come up with something better. But I'm just trying to put an idea that is hopefully on a few peoples minds to help come up with a solution, instead of just getting on here complaining and wanting a solution given to me immediately.

7 Comments

khorney1/12/2017, 11:35:51 PM2 votes

or u can take varus who is both immobile and extremely weak

Critmaster Garen1/13/2017, 1:16:14 AM1 votes

fighters have mobility (or defense in case of juggs). you have range.

i think the mistake you make is thinking that youre supposed to be able to 1v1 them. this is a team game, yes. but riot cant balance this game around mmr ranges where players dont work in a team. because its impossible. they always find another way to throw.

how the fuck is that supposed to work, without making mid to high mmr games 5 marksmen vs. 5 marksmen?

D ì n a m i x1/14/2017, 12:44:40 AM1 votes

Lmao then start playing adc without heal and learn the hard way to use ghost