New death recap and also Wukong E does a lot of damage.
So I just sat down and did all this math, turns out wukong's insane damage is actually correct.
I figured instead of wasting all this time and effort I'll bring something up that I have been thinking for a while.
Why is the death recap so incomplete/glitchy/generally bad?
I've been thinking about it a lot lately, and I would really love a new death recap. Something similar to the current scoreboard, but when you open it up you see each person that hit you, what they hit you with, and how many of each skill they hit you with. A total % damage to you bar graph or pie chart, just general quality of play upgrades in the death recap.
All in all, I would love them to do a total overhaul of the death recap, as I feel it's gotten so outdated and overlooked that it's probably about as sad as
building nothing but
.
.
.
Disregard anything below this point.(Unless you're interested in seeing why nimbus strike is so strong)
.
.
.
I played a game earlier as azir. I was facing a wukong, and two times that game I noticed an incredibly high number on his nimbus strike in my death recap. The first time it didn't occur to me to take a screenshot, as maybe somehow I missed a second E on me? The first time was about level 9 and he hit me for 400 with a single E. The second time it happened I grabbed a screenshot of it, and searched his ratios on the "leafueoflegends.wikia.com" Maybe I'm horrible at math but I gave it a shot. So he hit me for 522 with a single Nimbus strike (I know with the amount of cdr he had, he had .09 seconds to hit me with two, but I know that's not what happened).
He had 12 armor pen on runes I believe, a possible 30% reduction from his Q, 30% possible reduction on his black cleaver, and 6% possible on his masteries.
My armor: ((52 x .7).64) - 12 = 17.92 1 - (100/118)= .16 to calculate damage mitigation
16% damage mitigation from armor means he would have had to have 605.5 damage on his E.
His maximum bonus AD: (250 + 6.8 + 14)1.13 = 306 Bonus AD(assuming level 18 which he wasn't, and that he had drag buff and warlord mastery and all AD^ masteries)
240(+306)=546
Total damage: 546 x .84 = 458.
Assuming he had all the +% damage modifiers in the offense tree (13%) then his damage would come out to around 520 ** Enough apparently**.