Gangplank Rework
So, I'm a little sad to see GP is getting reworked, but it's possible that he could be infinitely more fun afterwards. I was thinking about a new kit for him. Feel free to provide your feedback/thoughts on it. It's just my ideas, but I'm hoping riot sees this thread and goes with a few of them. (wishful, I know.)
No Cooldown Passive: Grog Soaked weaponry- Gangplank's Flintlock Frenzy and basic attacks apply stacks of Grog. At 5 stacks the target is hit for a bonus 10/40/70/100/130(+10%AD) physical damage and slowed for 50% for 2 seconds. (stacks can be applied during the slow, but the 5th stack will not apply until 1 second after the slow is over). These stacks can be applied to more than one person.
Cost: 80 Mana-----Cooldown: 16 Q: Flintlock Frenzy- Gangplank pulls out two pistols, replacing his basic attacks and gaining 450 range for 2/3/4/5/6 seconds. During this time Gangplank gains 30/40/50/60/70% attack speed. These attacks slow for 5% for 4 seconds, which until the skill ends.
Cost: 75 Mana-----Cooldown: 20/18/16/14/12 W: ORANGES!- Gangplank consumes oranges, healing himself for 50/75/100/125/150(+35%AP), and gaining 25% movespeed for 3 seconds. The first physical damage he takes from champions for 3 seconds after using this skill does 50% damage to.
Range: 500-----Cost: 65/70/75/80/85 Mana-----Cooldown: 18/16/14/12/10 E: Cannon Shot- Gangplank summons a cannon from the ground which shoots a cannonball after .5 seconds Traveling 500 distance, and stunning enemies hit for .75/1.0/1.25/1.5/1.75 seconds dealing 75/115/155/195/235(+55%BonusAD) Physical damage. If gangplank is hit by the cannonball he will be launched forward the full distance the ball travels, grabbing enemies and bringing them with him on the way. (This would be a point and click and drag skill like Rumble's R or Viktor's laser)
Range: 700-----Cost: 100/125/150 Mana-----Cooldown: 130/115/100-----Width: 650 R: Broadside Blockade- Gangplank calls forth the broadsides of his ship for 6 seconds creating impassable terrain on both sides after .5 seconds. Cannons shoot every .5 seconds on the outside of the walls slowing for 10% dealing 75/100/125(+25%AP) and interrupting spells. After casting Ganplank can can right click the inside of his ship from 400 range to jump into the middle. While inside enemies and gangplank are given the "sea-legs" buff/debuff. Enemies are slowed for 20% while "sea-legs" afflicts them. Gangplank gains 10% Movespeed when affected by "sea-legs". Gangplank can recast to dismiss the walls. (This skill would also be a click and drag skill)
Notes: If gangplank were to grab an enemy, the stun would still apply on impact, and would end at the same time as if they got hit without gangplank there. Gangplank's R would come out of the ground, but would appear to come out of the water(Purely visual), and would behave the same way as jarvan's R walls. Think of it as two parallel Anivia walls with slightly smaller width about 450 distance apart. The cannons would not shoot on the inside.
A real pirate ship would be very cool to have in game... and making it like anivia's wall would give it more teamfighting potential as well as locking enemies in the Jungle..