Keystones Aren't the Only Things That Need To Be Fixed

Roll in Grass··12 votes·678 views

The entire pre-season mastery set up needs to be fixed. There's almost no diversity whatsoever. I use pretty much the same masteries on every single champion, AD or AP. Maybe I'll change a tier here and there, but other than one tier, nothing else changes unless you're playing a tank. Even then, some tanks use the resolve/ferocity tree set-up.

I'll literally use the same masteries I use on Ahri, who is a Ranged AP Burst-Mage Assassin, on Riven, who is a Melee AD Fighter. This shouldn't be the case. I liked the old masteries where if you were AD you typically went with the first and second column of offesnive and if you were AP you typically went with the third and fourth. There were also more masteries to choose from, so it added more diversity to the set-up. If I wanted extra damage on my autoattacks to help last hit on an AP champion, I could go with spell-blade and that one mastery at the top of the fourth column. However, if I was confident in my ability to last hit, I could take some masteries in the first column to increase my damage output to champions.

Nowadays there's not much diversity. The same 12/18/0 page every game. Changing one tier of masteries like from biscuit to the 1.5% damage increase in tier 2 of resolve when changing from Ahri to Zed, but the rest is exactly the same. I, personally, would like to see diversity in masteries again, and feel like I have a choice of what masteries to take.

15 Comments

KirbyCake3 votes

btw assassin is absolutely useless compared to biscuit if you buy any kind of regular pot.

biscuit will recover 35 more hp per pot, if you have like 30 resist it will block out like 45 magic damage per pot.

but for every 100 points of damage that you do, you only do 1.5 more damage, meaning you literally need to harass 3k worth of hp pre resistance per pot to make it worth.

on all ins if i pop a biscuit for 20 hp instantly, and if the burst is going to last for 3ish seconds recovering another 4 hp, you need to do 1.6k damage post resistance to make your mastery better than my biscuit mastery.

the assassin mastery is just completely outclassed, should be increased to 3% increased damage

Steelflame1 votes

Assassin also works on minions and monsters, so it isn't all bad if you are wanting a little bonus waveclear/farming potential.

Roll in Grass1 votes

However countless times has my biscuit been overpowered by ignite in the midlane. Maybe in toplane or botlane the biscuit can thrive, but in midlane ignite just overpowers the biscuit in every way.

LaoBushido2 votes

Riot has stated that they will be adding more masteries in the lower teirs to a point when there will be 3 in each row ,i think we will see more divertiy at that point.

Roll in Grass3 votes

Oh wow, we get to change two tiers instead of just one! So much diversity!!

LaoBushido1 votes

3 abilities in each row to be multiply times six Rows is 18. 18 Roows which will be multiplied to three the number of "trees " = 54 different ability combinations -9 excluding the Keystone masteries = 45 different ability combinations possible this is also not including those who have a desire to put different points between each of the three mixing point rows of row 1 3 and 5. So considering all these variables I do consider it a large amount of diversity edit messed up with my math multiple a 3 and 45 for the number of ability combinations not including keystones become 135

Keevalroy2 votes

We could see what might be salvageable with this disastrous update, orrr...we can have the old masteries back. One would be much easier than the other, and would be very much appreciated. Just saying.

bobsenbob1 votes

the diversity right now is so low you can pretty much just run 6 pages: support, assassin, marksmen, bruiser, tank, fighter, mage and they work

Roll in Grass1 votes

And Assassin Mage and Fighter will be the exact same page.

Retillin1 votes

I think Riot tends to have really high initial goals on a lot of things. And then only seem to get an item/ability/champion to a "workable" spot and leave it. Cass, Morde, Rune reductions, Fiora's model/splash ect...

I know it sounds like bashing, and maybe it is, but it feels like Riot doesn't have the attention span to follow through on issues.

The Yetii Rider1 votes

{quoted}

I think Riot tends to have really high initial goals on a lot of things. And then only seem to get an item/ability/champion to a "workable" spot and leave it. Cass, Morde, Rune reductions, Fiora's model/splash ect...

I know it sounds like bashing, and maybe it is, but it feels like Riot doesn't have the attention span to follow through on issues.

Because they have a LOT of issues? Riot doesn't always swing and miss. The Gangplank update and new skin feel amazing. Sion is much better now than before. People actually know who Karma and Heimerdinger are. AP Yi and AP Trist are no longer the terrors of mid. The introduction of support specific items and jungler specific items are fantastic. The dragon and Baron changes are excellent.

HorusEye1 votes

If you're talking about using the same mastery on Ahri & Riven, which is Thunderlord's Decree, I agree that it needs some nerfing, instead of just buffing other keystone masteries.

Roll in Grass1 votes

No, I mean the complete same mastery page. 12/18 with everything going into the exact same mastery.

Partholonian1 votes

[{quoted}](name=Roll In Grass,realm=NA,application-id=3ErqAdtq,discussion-id=bAL7BaGM,comment-id=,timestamp=2016-01-05T22:20:21.287+0000)

I'll literally use the same masteries I use on Ahri, who is a Ranged AP Burst-Mage Assassin, on Riven, who is a Melee AD Fighter. This shouldn't be the case.

Sounds like you're playing a pretty burst-oriented Riven, which is common, but means that describing her as a "fighter" is a bit misleading. If you're using those same masteries on Renekton or Sion that would be a much bigger deal IMO.

I liked the old masteries where if you were AD you typically went with the first and second column of offesnive and if you were AP you typically went with the third and fourth. There were also more masteries to choose from, so it added more diversity to the set-up.

Aren't you kind of contradicting yourself here? If some of the old masteries were useless for AD champs and others were useless for AP champs, then you didn't really have more to choose from, you just had more to look at and say "that's worthless to me". The new masteries were mostly set up to not do that (e.g. the damage masteries having both AD and AP ratios). This causes some problems with hybrids, but is actually more choice rather than more filler.

Spoofghoul1 votes

Yea i miss going 30 points into the tank tree when im playing a tank.

Cant even decide to put 30 points into one mastery tree again

Its like you are now forced to spread your points !!!

Also we as Rito games decided these are the best masteries for you because we made them OP as fuck and the rest is garbage

SO just take 12/18 everygame

Very diversity Much choice

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