[Item Suggestion] Hextech Microbots

Meserion··1 votes·803 views

Cost: 300 gold

Unique Active: Throw the canister at a target tower healing allied towers for 300/400/500 health over 30 seconds (2 second intervals) or dealing 250 true damage (ignores shields) over 30 seconds (2 second intervals). Towers receive a debuff that last for 60 seconds uniquely to allied or enemy canisters respectively; Allied and enemy canisters cancel each other out on the same tower.

May only purchase one of these at a time.

Comments: The idea behind this item is it can make pushes more meaningful or help reverse a bad start in a lane. This is not support only, it can be good choice for a top laner or a mid laner too; allowing them to keep the pressure up while going to help gank. Anyway, what do you guys think?

Update: modified healing numbers to increase at 12 and 18 for 400 and 500.

Update 2: I miss-wrote my text its been changed to to what I actually meant.

19 Comments

The Sword Saint3 votes

I believe you meant to say, "Does X damage/heal OVER 30 seconds AT 2 second intervals".

Meserion1 votes

[{quoted}](name=Spirit Arturia,realm=NA,application-id=3ErqAdtq,discussion-id=b6AAWiy5,comment-id=000a,timestamp=2015-02-11T18:34:28.575+0000)

I believe you meant to say, "Does X damage/heal OVER 30 seconds AT 2 second intervals".

that is what I meant, my bad :P

Daedalus8712 votes

Like most people here, I think it is an interesting idea. But again, it is way overpowered. You need to make those number like a tenth of what they are.

Leaf of the lake2 votes

This is a terrible idea and you should feel terrible

Laughing Fish2 votes

250 true damage (ignores shields) every 2 seconds for 30 seconds would be a guaranteed turret kill....

Juggernaut6281 votes

That would be way too overpowered and it would probably be like a 50 health shield or something.

Meserion1 votes

{quoted}

That would be way too overpowered and it would probably be like a 50 health shield or something.

please read this post: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/jLGvQ3Wk-before-you-make-a-post-about-balance

Juggernaut6281 votes

{quoted}

please read this post: http://boards.na.leagueoflegends.com/en/c/gameplay-balance/jLGvQ3Wk-before-you-make-a-post-about-balance

WTF does the post have to do with me? You made this post.

the Anarchit3cht1 votes

While its a cool idea, the numbers are definitely way too high. Especially for such a low cost. Either lower the damage/healing significantly or significantly reduce the time it remains active.

Meserion1 votes

towers have 2000 hp so its a quarter of their hp. I think its good considering it can canceled out by itself.

Astral Zephyroro1 votes

It brings an interesting concept but the damage and healing are way to over scaled. If anything I think it should more or less scale with levels like summoner 14 does. I understand its to help either push a tower or save yours when your losing lane but that is the point of the laning phase. If this were an items games would drag on for the simple purpose of no one being able to push a tower until relatively close to full build. Definitely an interesting concept, I just cant see where it would fit mechanically into the game.

Meserion1 votes

The beauty of it is, it doesn't need to fit like a jigsaw, it can be simply added. it would a another item choice early that could be chosen if an enemy chooses a champion who consistently out pushes you until you can get items or your jungle gets enough levels to reverse the push.

Lord Dusteon1 votes

Okay, this has the problem of fully healing your tower in 10 seconds OR fully destroying an enemy tower in 24-26 seconds (depending on if it has the healing regen of inhibitor/nexus turrets). I'm thinking you'd see top , mid, and support all take this item and nuke the enemy tower, since it would literally remove the enemy tower unless they also got the item or went b and tp'd to use one. And since you just need to throw one, you'd buy one, everyone uses them, your entire team got enough global gold to reuse it on the next turrets.

Meserion1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=b6AAWiy5,comment-id=0006,timestamp=2015-02-01T21:13:46.335+0000)

Okay, this has the problem of fully healing your tower in 10 seconds OR fully destroying an enemy tower in 24-26 seconds (depending on if it has the healing regen of inhibitor/nexus turrets). I'm thinking you'd see top , mid, and support all take this item and nuke the enemy tower, since it would literally remove the enemy tower unless they also got the item or went b and tp'd to use one. And since you just need to throw one, you'd buy one, everyone uses them, your entire team got enough global gold to reuse it on the next turrets.

if you read the ability, it places a debuff on it for 60 seconds that prevents you from placing another one for 60 seconds.

Lord Dusteon1 votes

{quoted}

if you read the ability, it places a debuff on it for 60 seconds that prevents you from placing another one for 60 seconds.

You don't seem to grasp the problem. "500 health every 2 seconds for 30 seconds" "250 true damage (ignores shields) every 2 seconds for 30 seconds." The tower literally dies if you use one on it unless someone has one nearby to cancel it. It doesn't matter if you can't place a 2nd canister on a tower SINCE IT JUST DIED ANYWAY.

Meserion1 votes

[{quoted}](name=Lord Dusteon,realm=NA,application-id=3ErqAdtq,discussion-id=b6AAWiy5,comment-id=000600000000,timestamp=2015-02-02T00:51:02.417+0000)

You don't seem to grasp the problem. "500 health every 2 seconds for 30 seconds" "250 true damage (ignores shields) every 2 seconds for 30 seconds." The tower literally dies if you use one on it unless someone has one nearby to cancel it. It doesn't matter if you can't place a 2nd canister on a tower SINCE IT JUST DIED ANYWAY.

the tower has 2000 hp (http://leagueoflegends.wikia.com/wiki/Turret) I fail to see how the tower died to 250 damage (that leaves it at 1750 hp), if you can maintain some control of lane you can heal your tower as the minions are away from it.

Lord Dusteon3 votes

{quoted}

the tower has 2000 hp (http://leagueoflegends.wikia.com/wiki/Turret) I fail to see how the tower died to 250 damage (that leaves it at 1750 hp), if you can maintain some control of lane you can heal your tower as the minions are away from it.

In that case the problem is your description of the item is bad; it seems you are thinking of the item doing a one time damage when you described it as doing TWO HUNDRED FIFTY DAMAGE EVERY TWO SECONDS FOR THIRTY SECONDS.

Nucleophilic atk1 votes

Your math is so assbackwards that it hurts me.

ModKnightsKemplar1 votes

Nice post. I like the out-of-the-box thinking here. I think it could be applied to many aspects of the game, but I don't happen to think this specific I idea would work well.

The push mechanics of the game are pretty fine-tuned, and adding this is going to mess up a lot of other strategies and abilities. Being able to reverse pushes that well and that easily is going to be a problem... Heck, that's the whole reason Baron buff exists. Pushing is already hard, unless you're way ahead.

I think the overall effect of this item on the game is that games are going to take even longer, and it's going to be even harder to close out games against this. In this particular season, that's already been a problem for teams. For that reason, I wouldn't like to see it. I re-iterate, though, that I like the post, and I like to see new ideas in the community. Keeps things fresh.

More from Gameplay

More by Meserion