Towers should be team and not a solo objective!

howstheweather13·11/15/2015, 11:54:12 AM·7 votes·531 views

Why are turrets dying so fast to solo carries? If a champion decides to solo a turret it should not fall in a mere 4-7 hits (with 3+ items). With the new patch turrets need to be buffed, the hp increase was a start but removing defensive stats was a bad idea.

And why aren't turrets based around being a team objective similar to Baron? It's just ridiculous how broken champs can just bully their way into your base even netting multi-kills and and your useless turrets vanish before you can say " Hasagi. " Yasou Graves and Tryndamere Oh did I forget to mention these guys are probably the best duelist and split pushers in the game right now! With the changes from the current patch split pushing should be severely punishing and the only way to do this is to buff turrets.

2 Comments

ArchSilverX11/15/2015, 12:03:10 PM1 votes

WHAT, YOU THINK WE TRY TO MAKE SENSE HERE? HA. I SCOFF AT YOU. YOU KNOW WHATS NEXT? AP CRIT ITEMS THAT... UH. HEAL YOU. YEAH. HA

howstheweather1311/15/2015, 12:23:53 PM1 votes

Another thing to consider is for towers/turrets to prioritize champions and deal proximity damage, so you want to dive me when I'm directly under my turret here's some heavy damage to go with that. I'm honestly liking this patch RIOT just needs to smooth the kinks out and I know they will.

Edit. In the games current state RIOT can delete turrets and just rename the game "Call of League Summoners Warfare: ADC Edition. "