Re: One dimensional balancing.

howstheweather13·9/27/2015, 1:17:26 PM·3 votes·439 views

Eventually even newer players who seem to be the current lifeblood for League will get fed up of this. I know it's your game but balancing in a way that forces players to conform to a set pattern of play is boring and doesn't allow versatility. You release a strong champ then suddenly everyone starts complaining how op/broken said champ/item is(since the only thing Riot actually nerfs are champs and items essentially destroying what makes a champ/item unique). Never focusing on the real issue until the champion is completely useless or gutted which is the popular term( I have personally experienced this after the endless Lucian nerfs, why does the Blackman always die?). I have stopped playing Lol from around May and I have to admit I enjoy watching games more than I actually play them, I have amassed a wealth of knowledge by just watching games vs playing. I still have my fingers crossed hoping, praying that Riot actually addresses the real issues that makes Lol depressing at times : Feeders Afk's Trolls( lol Dunkey) Misappropriation as far as punishment goes. Games that last more than 60 mins, why is this even allowed. And most importantly nerfs, it can be rationally debated some champs are indeed op. So Riot destroys everything that makes that champ viable and when the real issue is finally addressed, the crippling nerfs still remain( RIP Lucian ).

I am not here to rant or argue with anyone. League is by far one of my favorite games but I warn you Riot continue down this path and eventually someone will make a better game than yours that caters to their player base and even your glorified top spot in e-sports will be dragged from under your feet.

11 Comments

Penns9/27/2015, 2:22:19 PM3 votes

What exactly do you mean with "Never focusing on the real issue until the champion is completely useless or gutted"?

Saianna9/27/2015, 1:28:14 PM2 votes

That title got my brain follow dangerous road of thought...

One dimension.. One direction... dimension...

Malzahar Kassadin Khazix Velkoz

One Dimension boysband!

Back to the topic: Reason why (in most cases) Riot adds strong champions & nerf them later is to boost skin sales. Nothing sells better than hot & spicy freelo champions that noone knows how to fight against yet.

Also, dunno how about you, but I always enjoyed long games. 60 minutes? Bring it on! Don't you think it's better to win against equally strong team than just stomp on weak players under 20 minutes? Or worse, getting your ass whooped by stronger opponents?

And we already have games that are at least as good as LOL. DOTA2.. HOTS.. SMITE.. and few others.

Drunk Tsundere9/27/2015, 1:36:57 PM2 votes

The big thing that Riot really wants is "Muh strategic diversity". I know this is a meme buzzword at this point, but hear me out. Each champion and item needs a niche. The problem comes from when a particular strat is so good that everyone uses it and there is no room for anything else to compete. For example, old Lucian. I love him too, but he used to be this super mobile ADC who had high damage through all stages of the game, with higher range than Caitlyn on his ultimate. He didnt have mana problems, he was very safe, and he out damaged literally everyone else in the bot lane. With a champion like this in the game, what reason does anyone have to pick any other ADC? Other ADCs just became irrelevant because Lucian did everything that everyone else did, just better. He had no weaknesses, and the only way to beat him was by sending 4-5 man ganks bot constantly, and then focusing him in the lategame. That is not healthy.

Every champion needs a niche. Lucian's niche is a high mobility ADC who can dash around fights and do moderate damage. He is still a lane bully, but at least you can breathe lategame. He does bring something to the table that no other ADC can, as a high mobility lane bully ADC. That is the concept behind Riot's balancing now. Each champion has clear weaknesses that can be taken advantage of, but they also have cool things that no other champion can do. But when it gets to the point where you are first picking X champion "Because they are OP" or "They're just the best" without any thought as to what could counter you, or what sort of team you are building, that is a problem. I feel like there are many champions right now, like Lucian for example, which are supremely undervalued because the community is so hung up on "What is OP?" at the moment that they forget that any other champions exist and can compete.

It's the same deal with items. When an item or set of items are so good that you just build the same thing every game regardless of champion, that is not good. That's the reasoning behind the Juggernaut and Mage and (soon) ADC item rework. It used to be "I'm playing a tanky toplaner, I'm building first item Randuin's" or "I'm literally any champion who scales with AP, first item Luden's Echo". They are trying to avoid scenarios like this, and actually make the items you build and champions you pick from game to game different. They also want a wide host of champions and builds to be viable. By giving every item a clear purpose and scenario to buy it, your build actually will change from game to game and is a way of expressing your skill in the game. And by giving each champion strengths that only they have while at the same time giving them clear weaknesses, every champion both has a reason to pick them, but also a built in way to beat them. That is what they mean by "Muh strategic diversity". I hope that helps.

Shroom Junkie9/27/2015, 1:42:43 PM2 votes

{quoted}

Games that last more than 60 mins, why is this even allowed.

This part I completely disagree with. 60 minute games are one of the reasons I play League of Legends. Those crippling games where the teams are neck and neck and if someone makes one wrong move or gets aced/almost aced even once, they lose.