Re: One dimensional balancing.
Eventually even newer players who seem to be the current lifeblood for League will get fed up of this. I know it's your game but balancing in a way that forces players to conform to a set pattern of play is boring and doesn't allow versatility. You release a strong champ then suddenly everyone starts complaining how op/broken said champ/item is(since the only thing Riot actually nerfs are champs and items essentially destroying what makes a champ/item unique). Never focusing on the real issue until the champion is completely useless or gutted which is the popular term( I have personally experienced this after the endless Lucian nerfs, why does the Blackman always die?). I have stopped playing Lol from around May and I have to admit I enjoy watching games more than I actually play them, I have amassed a wealth of knowledge by just watching games vs playing. I still have my fingers crossed hoping, praying that Riot actually addresses the real issues that makes Lol depressing at times : Feeders Afk's Trolls( lol Dunkey) Misappropriation as far as punishment goes. Games that last more than 60 mins, why is this even allowed. And most importantly nerfs, it can be rationally debated some champs are indeed op. So Riot destroys everything that makes that champ viable and when the real issue is finally addressed, the crippling nerfs still remain( RIP Lucian ).
I am not here to rant or argue with anyone. League is by far one of my favorite games but I warn you Riot continue down this path and eventually someone will make a better game than yours that caters to their player base and even your glorified top spot in e-sports will be dragged from under your feet.
