The data they gave was completely useless. They took into account every league of legends account.
How anyone can even say "in high elo, 1 per person" when every single game I played in diamond elo had ATLEAST 8 per person back in s3, while it tapered off when they got rid of the vision game in season 4 till now.
New masteries are not "cool" they have no sense of progress (yay level 18?) and they do not have any difference on the occurence of smurf accounts as EASILY over 90% of smurfs farm bots (smurfs being people actually better than normal pre-30 players.) I have no argument against runes as runes are exactly the same so wtf are you talking about.
"It's just how math works." ???????????????????????????????????????????????? What...?
If you only bought 1 per game I feel a bit bad for you LOL.
Vision in League of legends is not fine. That has been stated an argued hundreds of times, many times by pro players and even low level players, and all the way inbetween. Vision is no longer something to get better at anymore. You simply DO IT because the game reminds you and makes it so easy its a non-factor unless you try not to do it.
The power of keystones created a global damage creep that took some champions that were balanced beforehand, who have incredible synergy, now REQUIRE 1 of the 9 masteries. That is no depth. That is a non-choice, and Riot put in variety but with no choice in which you choose, which is the same as before but unfortunately this net-0 change fucked with a lot of core balancing they had been slaving over for the past 6 fucking years.
Yay brand is viable, other champions became unstoppable, then nerfed into the depths of hell to be unplayable, had their builds and kits fucked with for 4 months until they don't even FEEL the same anymore. But hey brand is viable, even though he was pretty okay before. Also, those 2 cases were not the most abused, at all. Jhin, Graves, Katarina, Leblanc, Veigar, Zed, Fizz were INSANELY strong, too much so, and then had to be nerfed or even worse case the entire mastery had to be fucked with to balance the champion, which messed with everyone else.
There is no possible way that the mastery changes were a beneficial change in league of legends at all in comparison to the changes they could've made to the individual champions. They put nothing in the game as theres still no fucking choice what you take before the game unless you are straight up just being unoptimal, which was the case beforehand anyway. Now, they have to balance an even more complicated and tangled game than they had to beforehand.
HOW CAN YOU EVEN SAY THEY HAD EVEN POWER? LOL? WTF? 3% damage was the lvl 21 mastery in offense, and now its lvl 6 LOL?!
Thunderlords is not overrated, it gives you a full level advantage of power on more than half the champions in the game if you have the ability to proc it from range.
Nasus is always on his target, if you aren't then you managed to pick nasus without a single synergizing champion on your team (anyone with any speed boost or CC?) If you can't hit a single Q on an enemy as nasus at the beginning of a fight then maybe you just should stay away from picking him.
Riven is the worst spot shes been in since her release.
Annie is a low counterplay champion so she has to stay a low counterplay champion (Basically what you said)
(WTF.) New bear has not made any difference in any of the 15 games I've played against new Annie. But hey, the extra 300 damage from a mastery sure as fuck helps. Burst is not the same, straight up, look at the numbers, if you add 1 to 3 it doesn't stay 3. Thats just how math works.
Everyone was more insane with DFG, then they took it out in
SEASON 4
Alright, can't lose too many braincells now so I'm gonna just stay off this website forever. Worse than battle.net, seriously. Wtf.