Not sure how good of an idea this is, but should you get an assist for tanking damage?

AgeOfTheMage··34 votes·932 views

what I mean by that is, lets say you're a tank and you run at the enemy team only to say get ulted by malzahar and attacked by the enemy team, repeatedly soaking up damage for your team, but you didn't get a hit off on them, your team kills them all but you get no assists, even though you took almost all of the damage during that teamfight. Like I said, i'm not sure if it's a good idea or not, I just woke up.

20 Comments

buPPDrmXEO10 votes

Yeah cause tanks need more tools to help them in game /s

Nea1043 votes

Tank supports are less popular than a couple of months ago I guess

Grymmstrike7 votes

Yes, we should get an assist for being a meatblob!

Tails90162 votes

Zac Now we need a skin where this guy is made of meat

Chembaron Yamada5 votes

item 3076 Isn't that going to give you assists? It deals damage to the enemies in the end just by being attacked.

And successfully towerdiving and getting executed in the process denying the enemy gold would be impossible, wouldn't it? If it gives you the assist, taking damage would mark you for getting the kill by the tower as well.

MysterQ1 votes

I would argue in those cases you deserve the assist (they can code it to give assists not kills from turret). I mean if he dove under tower specifically to kill me, then I am assisting in the kill.

PePsiLemoNN3 votes

Getting assists for doing literally nothing sure sounds good

strut3 votes

No i don't think so. You could very well be a great source of stolen hp for a botrk bloodthirtser vayne. Simply taking damage is not enough to be an assist

EkyonKun3 votes

I've had this thought before, but I think it'd need to be half the regular assist gold or something to make it not completely broken. Make it so if you take damage from an enemy within the last 10 seconds, and that enemy dies, you get 1/4 of the kill gold or something. Maybe make it not even count as an assist, just give you the gold.

Or maybe do make it count, I don't know for sure. All I know is I've tanked like 3-4 ults in a team fight before and got 1 assist for our team acing them. It's just silly sometimes, but I still think we have more pressing gameplay balance issues at the moment. This is still a good thought, though.

DuskDaUmbreon2 votes

I've thought about this before. It sounds good, but I'm not sure how busted it'd be. You'd have to make it a solid amount of damage, otherwise mid is getting an assist when I get killed after hitting them with a half-map Ashe ultimate.

It kinda feels bad when you soak up most of the damage and get nothing for it.

Winters Dawn2 votes

I think if you are tanky damage you are probably in proximity to cause damage to get an assist. Kinda pointless

MysterQ3 votes

When you get tower dove by 3 people, hit two of them. But the one with aggro was never touched and dies T_T feels bad man.

LordGeovanni1 votes

except all the adc mains try to reinforce that tanks should never reach them and not have any damage.

Aatrox Mid 1v52 votes

I thought it already worked this way... Well all tanks have bramble vest so it isn't as much of a problem anymore.

TyroneWatermelon2 votes

So now you want to get assists by simply being present in a teamfight? What's next, global assist because you exist?

This idea is bad and you should feel bad.

AgeOfTheMage3 votes

Wow, rude, I was just putting an idea out there

Rıots Bad Client1 votes

I find your post funny because of your name.

However dota has this. Just in the present in a fight would give an assist.(but this aint Dota, yea)

I'd like if assists were given to anyone in the presents. But from 50% to a 25% if you just were there to soak damage/Eat the crowd Control, drop the ward so that someone could get vision to grab the kill, or just presents alone. Because presents alone COuld land kills, By cutting off escape routes, making fighting impossible. (other things would be TF ult, Nocturn Ult, Anivia wall, jarvan wall, and other abilities in that matter)

and any that did something like damage/shield ect. would be granted the 50%.

BUT the people who were to get the 25% WOULD not get the kill if the target were to be executed.

Nea1041 votes

Not sure either about getting assists would be ok, but pretty sure that tanking damage and saving someone/helping in teamfights isn't probably rewared properly (game grades).

Mogarl1 votes

In principle this almost sounds reasonable, but putting it into the game would be really tricky. How do you get it so that the full tank that was melted by absorbing everything as your team counter engaged, and the person that overstayed with 200 health aren't treated the same way?

Maybe, maybe, you could flag any spell with a 25 second plus cooldown so that if it hit only you and the user was killed within 15-20 seconds you get an assist on that kill.

Overall though this is a team game if you dieing meant that your team came out on top then you did win.

SanKakU1 votes

Also, tanks that do a great job of mitigating damage need recognition with their champion grades. You can get an above average win rate pretty easily by playing Tank on most champions on ARAM for example, and yet way below average grade scores. Most games, no matter the mode, there are lots of champions that didn't even take less damage than they mitigated, and the ones that did probably either were playing tank champions, and even many of those this wouldn't apply to because they're not actually buying tank items...or they had Janna or some other support champion shielding them a lot.

The issue is right there, they can't just give away higher grades to players just for being dumb and forcing the support to cast lots of shielding on them. There needs to be a shielding stat instead of just throwing the numbers in with the damage mitigation.

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