For Lux, how about making E overloaded?

Mãge··1 votes·330 views

Lux's supposed to be this high-impact, high-cooldown, long-range burst mage, right? Abilities are cool when they have a lot of depth. Instead of lowering E's cooldown, projectile speed, width, or other statistics that don't "feel good" for the Lux player, why not just increase its cooldown and other effects?

Lucent Singularity -> Cooldown UP -> Sight Width UP -> Damage UP vs live the faster you pop it -> Damage DOWN vs live the longer it's held -> Slow UP

If its cooldown were doubled, for example... but it were made as viable of a sight/scouting tool as it is a slow field it'd feel pretty good for the Lux player. They could then think... "Hmm... should I throw this thing out to see the dragon pit? If I do, I might not have this spell to protect myself and/or my teammates. I'll also lose a bunch of burst power for 20 seconds. For a "light mage", Lux seems to have less effective vision tools than Kalista.

7 Comments

Fargo794 votes

is Lux really that much of an issue for u??

Final Spark Lux1 votes

That sounds like a really bad idea tbh. Personally, I don't think it needs any changes. If anything, people want it nerfed. This doesn't make it any more interesting, it just makes it more restrictive, forcing you to decide between choices you should have to make. With this proposed change you're guaranteeing you either lose all trades or lose the ability to hold your lane, you lose your ability to scout or lose your ability to do dmg, etc.

SuperLuigiLXIV1 votes

I dunno if it needs NO changes.

It's a REALLY BIG AoE for being able to travel so fast and be fired off instantly. There are abilities smaller than that and with less range that have "incoming" indicators and/or "arming time."

At least have the damage ramp up ala Gragas barrels so firing it off instantly doesn't do much.

Final Spark Lux1 votes

I saw this idea in that other thread, and I don't like it either. It's easy to make things sound broken when you're trying to. If WR is anything to go off of, I actually need buffs (which I actually don't agree with because meta shifts always change champion WR. Every champion can't have a 50% WR in every meta.)

Having this mechanic might work for Gragas, but he isn't some immobile squishy mage. He has a lot built into his kit to pick up the slack. Being a purely skillshot based champion with no mobility and no reliable means of escape, there should be some reliability built in somewhere. Lucent Singularity is the only reliable means of trading with other people, and compared to other champions it's already lacking. This change would make it feel that much worse.

There's already things people can do to remedy the problems they complain about, those being that they can't 1 shot (at least) casters and it hitting people consistently. Building a -real- AP item and managing your mana -will- allow you to farm well, and people playing against her can build literally 1 MR item and run around spamming laugh because suddenly she does no damage to you.

There's always been the occasional complaint here or there, but why people feel the need to start complaining now after 8 years of everything being the same is beyond me.

SuperLuigiLXIV1 votes

I mean, Vel'koz is a purely skillshot mage, but he's got nothing that reliable in his kit, on top of having overall shorter ranges and no utility.

Final Spark Lux2 votes

Which is countered by having a low CD low cost Q and his ult slows and moves. Contrary to popular belief, Lucent Singularity -is- dodge-able as well if you know how to play against it, it isn't 100% hit chance vs people who know how to play against it

SuperLuigiLXIV1 votes

And here I thought the low Q cooldown was to make up for the difficulty in hitting with it, and the moving, slowing ult was because it's by FAR the lowest-range artillery mage ultimate.

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