For Lux, how about making E overloaded?

Mãge·3/3/2018, 9:50:12 AM·1 votes·330 views

Lux's supposed to be this high-impact, high-cooldown, long-range burst mage, right? Abilities are cool when they have a lot of depth. Instead of lowering E's cooldown, projectile speed, width, or other statistics that don't "feel good" for the Lux player, why not just increase its cooldown and other effects?

Lucent Singularity -> Cooldown UP -> Sight Width UP -> Damage UP vs live the faster you pop it -> Damage DOWN vs live the longer it's held -> Slow UP

If its cooldown were doubled, for example... but it were made as viable of a sight/scouting tool as it is a slow field it'd feel pretty good for the Lux player. They could then think... "Hmm... should I throw this thing out to see the dragon pit? If I do, I might not have this spell to protect myself and/or my teammates. I'll also lose a bunch of burst power for 20 seconds. For a "light mage", Lux seems to have less effective vision tools than Kalista.

7 Comments

Fargo793/3/2018, 10:16:57 AM4 votes

is Lux really that much of an issue for u??

Final Spark Lux3/3/2018, 10:17:57 AM1 votes

That sounds like a really bad idea tbh. Personally, I don't think it needs any changes. If anything, people want it nerfed. This doesn't make it any more interesting, it just makes it more restrictive, forcing you to decide between choices you should have to make. With this proposed change you're guaranteeing you either lose all trades or lose the ability to hold your lane, you lose your ability to scout or lose your ability to do dmg, etc.