Summoner spells

Bârd·3/16/2015, 12:02:24 AM·1 votes·307 views

At the moment, summoner spells are locked.

Everyone take flash, then take tp, heal, ignite, smite, or exhaust depending on your role.

Lets amp up the diversity.

{{summoner:2}} Now grants TRUE sight in an area, detecting all invisible units, including wards. summoner 13 Restores resource bar to full, and all spells cost NOTHING for 10 seconds. summoner 21 Armour and Magic resist while shield is active summoner 1 Grants a spell shield for 1 second as well summoner 31 NOT ACTUALLY PORO KING SPELL, Launches an orb of frozen energy at target enemy, stunning them for 0.5 seconds. summoner 30 Again, not the poroking spell. Rally: for the next 7 seconds, allied champions gain 30% movement speed while facing you.

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