Onslaught Suggestions
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More "Retries". At least +1 per stage, so that if you manage to bust through all the early ones without trouble and then get eaten at Kayn, you don't just lose because of two misplays.
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Make Kayn take a bit more damage. It's weird how up to Kayn, things like
give you SO MUCH DAMAGE, but then it all just suddenly drops off against him. I don't see any buffs on him that reduce %hp damage, so why isn't he taking any? -
The 2-augment mission is garbage, get rid of it. It's so toxic. Especially when nobody seems to believe that it'd actually be a mission to the point where asking randoms for help gets you not only called a "liar troll", but also reported at the end of the game for using two augments. I had this problem with the THREE augment mission, two-augment is like asking people to castrate themselves.
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A) No, seriously. Why is 2-augment challenge a thing? The whole point of augments is to make the later missions POSSIBLE. Like, Onslaught CANNOT BE WON WITHOUT THEM. Sometimes you can't even win WITH them. What is the mindset behind this?
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Reduce how common multiple storms/lasers are. I have to say, it's very very unfun to have two storms stacked on top of each other protecting ordnance Kog'Maws when they're the last things left to kill. It just wastes time.
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GIVE CLARITY ON WHAT MOBS CAN DO WHAT. Why isn't there an in-client instruction booklet on who does what? Why do I not know half of Kayn's abilities and how they function despite having played over 50 games of Odyssey? Sometimes, Rhaast will start draining all of us for a small amount of HP over time, but it just never stops. CC doesn't cancel it, distance doesn't cancel it, is it a time limit thing? Do we just get automatically punished for taking our time in killing him with the five million minions he spawns?
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Buff mage damage. With how much HP the Onslaught minions have, it's so unbelievably difficult to get through it with any type of mage. Sona runs OOM dealing with them, Ziggs just doesn't have the peel, it's very frustrating.
I feel like Odyssey: Extraction would be an awesome gamemode if it got a bit more playtesting and balancing. Right now, Onslaught is a stress-fest, with the only ways of beating it being through extreme cheese, and even that requires perfect play.
