Onslaught Suggestions

Håppy··6 votes·4,588 views
  1. More "Retries". At least +1 per stage, so that if you manage to bust through all the early ones without trouble and then get eaten at Kayn, you don't just lose because of two misplays.

  2. Make Kayn take a bit more damage. It's weird how up to Kayn, things like item 3149 give you SO MUCH DAMAGE, but then it all just suddenly drops off against him. I don't see any buffs on him that reduce %hp damage, so why isn't he taking any?

  3. The 2-augment mission is garbage, get rid of it. It's so toxic. Especially when nobody seems to believe that it'd actually be a mission to the point where asking randoms for help gets you not only called a "liar troll", but also reported at the end of the game for using two augments. I had this problem with the THREE augment mission, two-augment is like asking people to castrate themselves.

  4. A) No, seriously. Why is 2-augment challenge a thing? The whole point of augments is to make the later missions POSSIBLE. Like, Onslaught CANNOT BE WON WITHOUT THEM. Sometimes you can't even win WITH them. What is the mindset behind this?

  5. Reduce how common multiple storms/lasers are. I have to say, it's very very unfun to have two storms stacked on top of each other protecting ordnance Kog'Maws when they're the last things left to kill. It just wastes time.

  6. GIVE CLARITY ON WHAT MOBS CAN DO WHAT. Why isn't there an in-client instruction booklet on who does what? Why do I not know half of Kayn's abilities and how they function despite having played over 50 games of Odyssey? Sometimes, Rhaast will start draining all of us for a small amount of HP over time, but it just never stops. CC doesn't cancel it, distance doesn't cancel it, is it a time limit thing? Do we just get automatically punished for taking our time in killing him with the five million minions he spawns?

  7. Buff mage damage. With how much HP the Onslaught minions have, it's so unbelievably difficult to get through it with any type of mage. Sona runs OOM dealing with them, Ziggs just doesn't have the peel, it's very frustrating.

I feel like Odyssey: Extraction would be an awesome gamemode if it got a bit more playtesting and balancing. Right now, Onslaught is a stress-fest, with the only ways of beating it being through extreme cheese, and even that requires perfect play.

12 Comments

Z3Sleeper1 votes

Honestly most of it is that the players need to playtest it more for themselves. For instance, you just said buff mages to include Ziggs. Ziggs competes with Yasuo for the best champion in this game mode due to passive augments. Clearing it with 5 Ziggs with 4+ augs is not only faster but easier than with Yasuo. Yasuo is only better imo cuz he can function in both 3 and 2 augment runs from what I've done so far. But even then, I haven't playtested enough to see if the other 3 can pull off "5 man" 2 augment strats.

Onslaught is meant to be challenging (I agree storms can be total BS though). Having a monster guide would be great too and at least one retry per stage would be nice too so we don't waste 20 minutes of killing easy mobs just to die to Kayn's 3rd stage RNG bs.

Players just need to farm all the augments, expirament, optimize, then complain when they've truly tried everything. I don't think I can complain right now, cuz I really don't find it that difficult and there's still so many strats I've yet to try.

I think all they really need to do is somehow warn players that it's not gonna be easy so stop trying to do this mission thinking it's possible without complete optimization. Trying to hop right in is like starting a new character in Diablo 3 on Torment 10.

meowwow71 votes

yeah get both ult augments get healing and refreshing mines and watch the onslaught unfold

Z3Sleeper1 votes

Healing mines are overrated and I don't even know how they got overrated in the first place. They suck. You heal more by auto attacking once with Ziggs using passive augments and you don't have to pause to walk around like a chicken picking up crumbs for 5 seconds.

meowwow71 votes

the reason why healing mines can be useful is that they affect allies, and what are you building that makes them heal less than a passive enhanced auto with passive augments?

Z3Sleeper1 votes

Pure damage. Passive auto does 1.5k and bounces to up to 4 enemies. That's a total of 7.5k damage which is converted into 750 healing per passive auto. Passive auto has a 2s cooldown and is refreshed on ability use. AA - Q - AA - W - AA - E - AA - Q - AA is the full combo and that's 5 passive procs. That's a total of 37.5k damage and 3.75k healing just from the passive procs.

I exaggerated when I said one auto oops meant 2 autos heals you to full.

This is not including base AD, Guinsoo's AD, Guinsoo's on-hit, Nashor's on-hit and Lich Bane's proc.

Trust me, passive augments with Overkill, Distributor and Brink is the uncontested best Ziggs build. Nothing even comes remotely close.

item 3020 item 3115 item 3089 item 3124 item 3100 item 3101

Try it out, see for yourself. It's absolutely nutty.

I only take Overkill for the 80% damage reduction. I use it only as a defensive spell. It lets you tank monsters, tank Kayn specials, tank storms and heal through all damage dealt to you during it. It's the ultimate death defying augment.

Håppy2 votes

The problem is, playing with all the augments DOES NOT MATTER when all of the rewarding missions (and they come up VERY early) tell you to NOT use your augments. The rewards come from NOT using the most enticing part of the game mode, which is ridiculous. It's stupid. It's like being given $1,00 a month but your bills are free if you spent $100 or less a month. What about food? What about literal SURVIVAL?

Z3Sleeper1 votes

Yeah that part is dumb too. Forgot to address that point. I agree though.

However, aside from the fun factor detriment, the point is to have players familiarize themselves with what each augment does and come up with a 2 augment strategy to run through the hardest difficulty with.

It's not so much that this mission isn't fun though, it's that it's the only other mission line other than 5 of the same champion. If there were simply more missions, maybe ones that required certain augments be used, then this wouldn't even be an issue.

If they had something along the lines of "Clear Onslaught using 2 passive/Q/W/E/R augments" for every champion and not have it be a "everyone has to be doing this mission for it to count" thing then I'd be in love with it cuz that falls in line with exactly what I want out of the mode: to try EVERYTHING!

Vlada Cut1 votes

{quoted}

The problem is, playing with all the augments DOES NOT MATTER when all of the rewarding missions (and they come up VERY early) tell you to NOT use your augments. The rewards come from NOT using the most enticing part of the game mode, which is ridiculous. It's stupid. It's like being given $1,00 a month but your bills are free if you spent $100 or less a month. What about food? What about literal SURVIVAL?

Use augments after you beat missions? You don't have to play onslaught just for the missions. :V

Håppy1 votes

Well, yeah. But the missions make you NOT USE THE AUGMENTS. And the primary reason to play Odyssey is for the five million missions that you get, for a bunch of free loot. I think you're missing the point here.

KVbqbFsC8e1 votes

Ban people who say "3 augment or AFK" in the lobby.

FatedSaviour1 votes

meanwhile in oce: hey my friend needs help with 3 augment quest can you do it please random 1: ok random 2: sure random 3: all yasuo? me: sure

Vlada Cut1 votes

For 6. Kayn and Rhaast drain your energy when your invisible timer runs out and force you to lose. They shoukd remove the timer.

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