Since greivous wounds is about to become a LOT more common,

Bârd··4 votes·661 views

can we get some effects to make it less effective? A lot of healing reliant champs are not very good now, and this would kill them.

Say, if Mundo W made greivous wounds reduce healing by 25% instead of 50%

or if Fiddle heal could not be reduced if his W is on a champion who was recently hit by terrify (5 sec window?)

or Aatrox W healing cannot be reduced if he is in Massacre

9 Comments

Slamurai Jack4 votes

Grievous wounds has already been lowered to a 30% healing reduction rather than 50%, they just never announced it anywhere on here or in game. They've mentioned it on Reddit though.

Meep Man4 votes

*40% if I recall

Old Man Teeto2 votes

All champions based on combat sustain die next patch.

Give it another 5 months, maybe they'll realize how dumb permanent Grievous Wounds is.

Meep Man2 votes

I'd rather see some buffs to champions most affected by these so:

Aatrox DrMundo Fiddlesticks Shen Soraka Swain Taric Trundle Vladimir Volibear Warwick Yorick Zac

Of course, some of these don't need a buff since they needed this kind of counterplay, but some do, such as Zac, Mundo, and such. Especially Zac, he didn't deserve this.

xFrostKnightx1 votes

NEW Soraka Passive, If Soraka casts W on an ally who is affected by GW, Soraka only uses 6% total hp. NEW Aatroc Passive, While passive is down, Aatrox is unaffected by GW.

Zac.... Zac has so many problems that needs fixing, too weak to tank or sustain.

Azirious Mistake1 votes

Theres already an item that does that item 3065

But that Aatrox buff is an awesome idea. +1

Hupsis1 votes

Grevious wounds now reduces healing by 40% instead of 50%. There's also a resolve mastery that increases all healing (and shielding) to you by 8%. Supports can aslo pick the Windspeaker's Blessing keystone mastery which increases their healing and shielding by 10%.

xFrostKnightx1 votes

So we have to sacrifice our mastery strength just to counter GW, also 10% on healing/Shielding is an illusion of a counter. Also you read it that keystone wrong, it's -4% dmg taken, -8% taken with an ally but you absorb 8% of the damage everyone takes. (less effective than +10% heal for a support)

100 heal +10% = 110 x 0.6 = 66 Now if we're being real , only the support will get the +10% heal while everyone else will go for the damage keystones for the early game spike all AD's got. This is balanced, because of all the lifesteal... until you realize this game has non-Item-lifesteal kits. Everyone suffers because of GW while only AD champions benefit from this change. (Sorry Aatrox your W and Passive are affected by GW)

Zorae421 votes

Why don't they change it so it reduces healing from lifesteal (and possibly spellvanp if they thnk it's really needed) by 40%, and all other healing by 20% or something. That way all the new lifesteal that's now available and needs to be kept in check can be. But people who rely on regen/healing others don't get shafted?

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