Problematic Champions? Who needs the good ole nerfbat?
Lately, I just can't even decide who to ban in my draft lobbies. There's way too many champions who play the game for the summoner, it's ridiculous. I'm just not even sure where to begin.
So my goal here, is to compile a list of the most oppressive, anti-fun, problematic champions with kits even more overfilled than triple-stuffed Oreos.
Perhaps I will add a poll or something, but for now, let's just discuss it. Which champions do you find the most CertainlyT(oxic) right now, and why?
Personal Picks:

Remember, these are just my own opinions. I will keep a list at the TL:DR of my post for champions mentioned a lot in responses to this thread.
As you can probably tell, I'm not a big fan of overly mobile kits. But at the same time, some highly mobile champs are not listed (
etc). This is due to the fact that the listed champions have better kits, with more damage, tankiness, and utility, while not being punishable in the slightest. Champions outside of these 9 can -usually- be punished for mistakes, shut down, or zoned. But these 9, either cannot, or are not effected by it in the slightest.
TL:DR (Who is a Problematic Champion?)
1- Tibbers Stun
- She can just use E to get the last stack moments before casting it
- AoE nuke too strong to get a stun like Veigar's, especially when she can delete multiple people.
- Suggested Fixes:
- Make Annie lob Tibbers like she did in the cinematic and then refocus some of that power to enhance other skills, possibly E
1- Attack Range
- Mobility
- Damage
- Safety
- Suggested Fixes:
- Reduce Soldier Damage by 30% - The Paulrus
1- Untargetability
- Suggested Fixes:
- Allow AoE to damage him during Playful/Trickster - The Paulrus
3- Speed
- % health damage
- Passive
- Mobility
- Out-smite better the jungler. I saw a suggestion to cap her E damage at smite's damage so she can't out-smite junglers. I'd be a fan of that.
- Suggested Fixes:
- Reduce % damage from passive/rend by 75%. - The Paulrus
- Cap her E damage at smite's damage so she can't out-smite junglers. - Volt Cruelerz
1- Mobility
- High Ratios
- Shred you with her ult before you can channel a hard CC to stop it.
- Suggested Fixes:
- Decrease # of attacks per second on Ult -The Paulus
- Reduce the # of seconds the resets reduce the cooldowns by 5 - The Paulrus
3- Mobility
- Unpunishable/No Counterplay
- Suggested Fixes:
- Add a delay of 1.5s before she can TP back to her decoy. - The Paulrus
- Buff
- Volt Cruelerz
1- Mobility
- High Ratios
- Sustainability
- Suggested Fixes:
- Whack with the Urgot sized nerf-hammer -The Paulus
- Nerf ratios -The Paulus
- Remove Ward Hop -The Paulus
2- Toxicity
- Mobility
- Long Ranged Nuke
- Suggested Fixes:
1- Too much CC
- Too much Shield
- Too much Damage
- Suggested Fixes:
- Should have high damage output or easy CC. Not both. Reduce damage ratios. - The Paulrus
1- Invisibility
- Mobility
- % health damage (True Damage?)
- Too much on one kit, especially one with range.
- Suggested Fixes:
3- Too much sustain
- Too much armor shred
- Too much mobility
- Lockdown ult.
- Suggested Fixes:
3- Too much AD
- Too much Mobility
- Too much Safety
- Suggested Fixes:
- Remove unnecessary and uninteresting attack damage steroid passive. - The Paulrus
- Reduce his Q's range by 50, force him to actually earn kills. - Volt Cruelerz