WURF mode
WURF MODE Quick. How do we reward players as much as possible for making desperate, ill advised tower dives? How can we make them say "WURF" after they die just outside the turret's range?
WURF MODE Quick. How do we reward players as much as possible for making desperate, ill advised tower dives? How can we make them say "WURF" after they die just outside the turret's range?
WURF MODE: -Dead players don't collect gold. -Assists have been removed from the game. -Player bounty is no longer static - below 30% of max HP, their bounty increases by 1-10 gold per second to a maximum of 150 bonus gold depending on how low their HP is. -A kill that provides over 100 bonus gold plays a series of global airhorn sound effects and temporarily replaces the standard Summoner's Rift BGM with dubstep. This includes bonus gold from any source, especially Draven's passive.
WURF MODE: -Dead players don't collect gold. -Assists have been removed from the game. -Player bounty is no longer static - below 30% of max HP, their bounty increases by 1-10 gold per second to a maximum of 150 bonus gold depending on how low their HP is. -A kill that provides over 100 bonus gold plays a series of global airhorn sound effects.
We need to make kills stupidly important objectives outside of gold, making players desperate for some sort of innate bonus... I GOT IT! Kills that provide over 100 gold permanently add 15 AP, 10 AD and 150 HP to your champion. First Blood provides double the bonus.