i want real itemisation.
should be for the slayer based APs who need mana as well as some divers/skirmishers
for burst/artillery mages and
for most battle mages while
should be good for the mana hungry tanks, close range battle mages/AP fighters.
Control mages would want either chapter, tear, or catalyst based on what they are laning against. Since this class is as versatile as it is they sorta bleed over all three items based on matchup and how their kit is designed.
should not be the go to item for almost mid lane AP champs, it feels kinda bad TBH. The book is good but i feel that it is currently too powerful as it is in comparison to the other mana items in the current itemisation. I wanna see the GW ripped from its pages and placed elsewhere. Honestly 20% CDR mana and AP should be a strong buy as is.
should become the new void staff, while the completed mask should have options for either GW or a type of BotRK effect that is applied through initial spell casts based on which side is completed (think like
) we can put the GW here and give it a reasonable method of application that allows it to actually be effective in a team fight where people peel for the carries. Plus you could name them liandry's suffering (botrk) and liandry's torment (GW). Both names sound legit.
should become a flat M pen option and be what the ap assassins want to buy similar to how ad assassins want to buy
/
needs to be made great again. It's just not built because it costs tons and current
is generally just a better buy unless your
, then you get both.
I want to see some more viable defensive options outside of
and
for AP's who deal damage in general.
is jank because of the charging mechanic and outside of these two the only real durability item mages build is
.
I would also love to see some AP's get a focus their tertiary stats to scale off of instead of the current flat AP and CDR + whatever defense you can muster design. This is especially true considering that CDR is on just about every 'good' piece of AP gear. Since all the ap champions have their damage balanced around scaling off of these two stats everyone just buys the best items / whatever is most slot efficient because cost efficiency is king. With the current AP item/champ pool currently the way it is very little can currently be done in order to keep the the items balanced while expanding the AP gear pool without the risk of creating a metagolem or making all the gear relatively mediocre (like it is now).
The easiest way to alleviate some of this would probably be to give each ap classification a different set of stat priorities in what type of gear they function best with. Similar to how the AD fighters, slayers and marksmen work (all want AD to an extent. Fighters like having tanky items that help them lane. Slayers are divided based on how they fight, ArP,CDR,and item actives for survivability for the assassins. While the other generally uses higher flat AD items alongside a mix of CDR and flat stat defensive options because they are sitting in the thick of combat. Marksmen generally prefer AS and Crit to pump out consistent high dps and leech to sustain) Only this time they have a good bit more to be wary of because they would have to work around balancing some legacy stat scaling systems (such as AP being a damage modifier for most abilities) An example of a champion who would probably need to be watched would be 