Can we make easy, utility based, teamfight-oriented champs more appealing?
Disclaimer: in this post im calling every light armored / mobile / snowbally / killing machine / without tons of cc an assassin (except for adc's) so Riven, Zed, Yasuo, Yi, Kata and so on are all assassins for me.
As a support main, in gold/silver elo, I'm really tired of people picking assassins at top, mid and jungle at the same time and then wondering why we are loosing every teamfight without a tank and cc. (tanky support =/= full tank)
I understand that "assassins are so fun to play" but maybe they are too fun compared to other picks. To the point that even if there is no reason to pick an assassin (ex. picking yasuo when malphite and rammus are already picked in enemy team) they are still a go to pick in every situation for many people. Also im sorry to say that but assassin mains are usually the most toxic players in game (thats probably because playing them is more stressful due to all that split-second decisions and dependency on kills).
So what can we do to make other pick as appealing for players as assassins? There are 3 ways imo:
- Nerf fun parts in assassins to the ground. (Bad idea)
- Make them more of a niche pick. (I'm almost sure that this is what Riot wants to do in assassin update. But imo it wont stop people from picking "dem badass champs" every game)
- Make other pick more appealing. How to do this, you ask? In fact I have no idea :D.
After few months champs updated in Mid Year Mage Update are already forgotten or at last thats my feeling when I look at my mid/top lane. Wasnt main goal of MYMU to make them more fun to play?
What are yours opinions on this topic? Do you agree or disagree with me? Maybe you have some ideas how to make other pick more appealing?
and 
, but i see your point.
as a Utility Support more than anything back when she was released. Don't get me wrong. I still kind of like using her as a Utility Support after patch 6.14, but she has lost so much power Utility-wise all for shove & roam power. She isn't very effective against MR-building bruisers such as
and
anymore because of the 15% falloff damage on her E, which was made to punish gapcloser-dependent champs like those two. She also lost utility on W from the lazy cast paradigm change, forcing me to occasionally kill my ADC because I knocked a Galio too close. Knocking to the side would kill my other teammates and knocking away would help him escape.