Ascension Mode: Support Karma (still testing)
This is more of a fun!guide right now, but if any of you want to test this out feel free :) So, you all know how Ascension is: kill everything, take all the crystals, and kill the Ascended (AI and Champ). Well, this is all fine and everything but I've been hating playing games where there's no utility involved, no support—just killing. So then I thought, what if you could trade some offense for utility? So I went to thinking of Champs who would be good at doing this in an area where Champs clump together and constantly teamfight. While Sona definitely does have her abilities to prove useful, she's too squishy for me to freely test right now. But Karma...she on the other hand is just what I thought of for doing this. This Karma is not really that offensive early game, but is more based on letting your teammates kill your opponents easier. With AUG, it also gives some healing ability to give them more sustain, especially if it was empowered with her E and spreads to multiple teammates.
Starting, build
+
(some MR to build into AUG with some speed, as well as its new passive giving you more mana regen). Next, build up into
and
(the second starting with
). If you're feeling safe, build into
, but if not you should build
and/or
. I'm still experimenting on how you should truly build it, but this is mine right now until the game ends. Also, if you have enough for upgrading your boots you should build for the occasion...but most likely go with
or
.
Due to CoH/AUG UNIQUE, you have more sustain based on which bar is lower; a special thing about Ascension (and technically URF), though, is that if you're Ascended you'll have full Mana, so your health regen will always be going up higher until you die, giving you a lot more sustain. Rylai's gives your Q an additional slow and your W gains a slow on its application (and I think its root as well). Ardent Censer gives your allies more offensive power with your E, and gives teamfights a good temporary powerspike in your favor when you R/E your team. Finally, Liandry's Torment's health percentage burn will give its higher burn damage due to your Q's slow and the Rylai's slow with your W, giving your team that little extra window to kill theirs.
For Abilities, start with and max out E, Q second. For runes, you should build defensively but with Magic Penetration and/or Scaling AP Quints.
Overall, this build increases how capable your abilities are in assisting your team in killing. Not only do your end up having 40% CDR making your shield at its max usability, and your Q ends up doing a lot of damage for its slow, but you're also pretty quick with your E and your team hanging around you just has the best time at hunting down stranded targets. Pls review this constructively :) I hope everyone gets to use this.