I don't like how when you flash from melee, range doesn't mean anything

Squidsmastah··2 votes·337 views

Could we implement something that causes a melee attack to miss if you are about to be struck by it but you Flash? It's a little annoying when I die that way.

6 Comments

AyRe CoNteMpT4 votes

could we make it so that a pre-game-tip saith "to all beginners: please dont flash when you are about to die but flash instantly"

Critmaster Garen1 votes

[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=aM53M3Ho,comment-id=0000,timestamp=2015-12-31T09:18:38.550+0000)

could we make it so that a pre-game-tip saith "to all beginners: please dont flash when you are about to die but flash instantly"

it also should say "dont try to flash garens ult. once the cast starts, you get hit"

MLDzXnRRR2 votes

only if they make ranged autos to miss when you get out of the range of the ADC.

Critmaster Garen1 votes

{quoted}

only if they make ranged autos to miss when you get out of the range of the ADC.

this still doesnt feel very fair, as its much harder to flash out of range of an adc than out of melee range.

lilpokfluf1 votes

[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=aM53M3Ho,comment-id=00010000,timestamp=2015-12-31T11:52:51.143+0000)

this still doesnt feel very fair, as its much harder to flash out of range of an adc than out of melee range.

This is true, this would be a pretty big nerf to all melee

Sire Hippington1 votes

So homeing arrows that chase you down after flash are better? Back in S1, flash(and similar skills) 'dodged' incomeing attacks. It was damn broken.

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