I don't like how when you flash from melee, range doesn't mean anything
Could we implement something that causes a melee attack to miss if you are about to be struck by it but you Flash? It's a little annoying when I die that way.
Could we implement something that causes a melee attack to miss if you are about to be struck by it but you Flash? It's a little annoying when I die that way.
could we make it so that a pre-game-tip saith "to all beginners: please dont flash when you are about to die but flash instantly"
[{quoted}](name=AyRe CoNteMpT,realm=EUW,application-id=3ErqAdtq,discussion-id=aM53M3Ho,comment-id=0000,timestamp=2015-12-31T09:18:38.550+0000)
could we make it so that a pre-game-tip saith "to all beginners: please dont flash when you are about to die but flash instantly"
it also should say "dont try to flash garens ult. once the cast starts, you get hit"
only if they make ranged autos to miss when you get out of the range of the ADC.
only if they make ranged autos to miss when you get out of the range of the ADC.
this still doesnt feel very fair, as its much harder to flash out of range of an adc than out of melee range.
[{quoted}](name=Critmaster Garen,realm=NA,application-id=3ErqAdtq,discussion-id=aM53M3Ho,comment-id=00010000,timestamp=2015-12-31T11:52:51.143+0000)
this still doesnt feel very fair, as its much harder to flash out of range of an adc than out of melee range.
This is true, this would be a pretty big nerf to all melee
So homeing arrows that chase you down after flash are better? Back in S1, flash(and similar skills) 'dodged' incomeing attacks. It was damn broken.